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Gelth

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A member registered Jan 26, 2022

Recent community posts

Thanks for the reply!

1) The Lucy leggings may just be my brightness/resolution/etc, so it's understandable if it's all on my end. As for the "NTR", chalk it up to  that "something feels off, what am I missing" feeling that the story gives me, like I know there's a whole mystery and I'm questioning everything trying to piece clues together ahead of the story.


2) When you release Chapt. 3 I'll go back and see if I can "connect the dots" on the hiddens and look for a pattern. Admittedly, dividing my attention between story, background, and clickables is not my "forte`" lol


3) I get it. I've watched enough devs bite off more than they can chew trying to change things up so I don't dog them too much about my preferences. All I meant was having a bit more choice selection when events or people would be the obvious "go-to". Sort of like the alley scene *cough: spoilers* where clearly there were some things that were going on but.....


You're doing great though, I'm invested! Looking forward to seeing if a few theories I have play out  :)

Note: This is just my perspective, take it with whatever grains of salt you prefer.


So far, BH is fairly linear (something I hope changes in future builds). That said, it is not what I consider "standard fair". The implied story playing out in the background events seems consistent with the MC's "mystery" events. Keeping eyes on the background helped keep me invested in what I originally assumed was a benign story. As the story progressed, the two intermingled.


A few "cons" of note (at least from my view, your mileage may vary).  "SPOILERS" (Um yeah, I don't actually care but hey, no reason to ruin it for others I guess)





1) Lucy and the cab driver comes off a bit "NTR"- The behavior and rather vague dialog interaction feels like Lucy's paying the cabbie. Add the "bug?" that Lucy gets in the cab with "leggings" and leaves with no leggings....

2) The "hidden" clickables are nice but as the intro states, it's a pain to click literally every pixel just to get the hiddens.

3) There are plenty of points where I absolutely wanted to break out of the storyline to check a background event or talk to a character. Of the few constant frustrations (mild but there) was seeing something happening and not being able to interact or see a character who may have information that would clarify an event and not being able to talk. This is especially true of the "phone". I am hoping in future updates either the linear story will incorporate the logical/practical inclusion of events and characters in "real-time" or allow the MC to interact through multiple choices to background events or characters.


The "pro" (again, "Spoilers" because some people need everything spelled out {"Well preacher, anyone ever tell you there are TWO KNOBS on the radio?!!" - George Carlin})


Solid mystery game. I see a lot of potential that may or may not prove to be a great end-game story. Looking forward to Chapt 3 to see if a few things I have theories about come close (and how wrong I was!)


Dev's sense of both style and substance seems pretty on point, throw in the humour and you've got me sold. Dystopian settings with a sense of humour are so hard to find so I'll hang on to this one as long I get a chuckle.

So, is this game canceled or still in dev? I read the cancel notice but you've also put out two updates since. If it's still in dev, this is exactly the type of game I would love to support. Heck, if more dev's built games like this, I'd be signing over my whole paycheck.

Holy Exposition Dump Batman!  I mean, I get VN but give me *something* to do to break the monotony. Suggest breaking the expo/dialogue into more manageable segments, a clickable environment with options for extra information.

The animation payoff was disappointing compared to the amount of slogging through mandatory text. Given that it is still in development and this was the public release (not the latest release), I'm willing to go "on faith" that it will improve over time.

Conceptually, the idea is unique based on what I've seen, even if it "borrows" heavily from existing tropes. Kudos to the dev for avoiding yet another "college girls gone wild" game and going with something more original.