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(+1)

Thanks for the reply!

1) The Lucy leggings may just be my brightness/resolution/etc, so it's understandable if it's all on my end. As for the "NTR", chalk it up to  that "something feels off, what am I missing" feeling that the story gives me, like I know there's a whole mystery and I'm questioning everything trying to piece clues together ahead of the story.


2) When you release Chapt. 3 I'll go back and see if I can "connect the dots" on the hiddens and look for a pattern. Admittedly, dividing my attention between story, background, and clickables is not my "forte`" lol


3) I get it. I've watched enough devs bite off more than they can chew trying to change things up so I don't dog them too much about my preferences. All I meant was having a bit more choice selection when events or people would be the obvious "go-to". Sort of like the alley scene *cough: spoilers* where clearly there were some things that were going on but.....


You're doing great though, I'm invested! Looking forward to seeing if a few theories I have play out  :)

(+1)

You're welcome and thank you too! :) Lucys leggings is definitely there, no worries. There won't be any NTR in my game, that's not something I want to implement. 

I don't want to make the secret clickables to obvious, more like "accidental clicks reveal something interesting" or the player saw something and be like "wtf, did I see over there".

Yes, I would like to make multiple deep branches, but at the moment, it's not something I can invest time into, simple stories seem to be more attractive.