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geoffroyd

8
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4
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A member registered Jun 16, 2021 · View creator page →

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Thanks! You are right that the interactions with the babies could use more polish and ergonomy. It was our first jam and we are very new to game dev', so we are proud to have delivered something, but had we have more time or experience, this would have been one of our main focus. We'll try to find a way to keep this project alive during our free time, but since we are all full-time students and most of us are parents, it might take a while!

You are so right about finding a way to better keep track of the babies. We had a tutorial scene without babies to get used to navigation, the layout of the level + the hunting mechanic. The babies were intended to come mid-way in game-play, with a more forgiving start that evolved to a more difficult experience. The exploding trees were meant to give some sort of indication as to where one of them would be at the moment, but it's not helpful enough. A mix of a "smell" sense and a better vantage point should do the trick. Thanks for the review, it was very helpful!

Thanks! The wolf is a really cool asset we found on the Asset store during the jam. It took us quite some time to make it work as we intended, since we are very new to Unity and game dev'. But the author has a pack loaded with other functionalities you could check.

Hi, thanks for the review!

We didn't really use the full week, no. We are all full-time students (and most of us are parents). We did this project on our spare time, which is not that much. We mostly integrated assets on Friday and wrote our code on Saturday. We had another scene and other features that we worked on and we were halfway there, but they were not at a completion point were they could be functional.

We'd be glad to play your bird game if it becomes available!

Thanks! Your profile picture is pretty badass too!

Cool experience.

(1 edit)

Going to play your game right now!
https://itch.io/jam/brackeys-6/rate/1177637

Thanks!