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Yeah the game feels like two things. First half is sort of a traditional PnC game and the back half ended up basically being a visual novel. I was sort of stuck as I’d sent the voice lines off so I couldn’t work in a lot of interactivity, even if I’d had time for it. For a ‘real’ game though, I’d totally have had the second half be more dense with things to do and some deeper/puzzel-y dialogue puzzles.

That's the struggle when working with voice acting indeed. Turns the jam into a who different sort of beast. I end up doing the whole first week with placeholder art so I can get design and voice lines finalized for voice acting and put art in the second week.