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george.c.r.hennen

33
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9
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8
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A member registered Jan 28, 2019 · View creator page →

Recent community posts

Want to learn multiplayer? 

I am looking for someone else who would be interested in learning the Steam Extensions online networking. I hate to do this sort of stuff alone, learning alone is not fun for me.


Personally, my involvement in GameMaker has had myself release 7 games at this point, all on Steam but none of which have online capabilities and I would like to change that. 

There are a few ideas that I have in the direction of what game we could work towards, or you can bring your own ideas to the table but keep in mind I try to keep the scope to a doable state, and we are making something in a way that we have not done before. 

I want to work with with someone who actually has the time to do this, as well as the want to do this, so please only contact me if these things apply.


Games take a minimum of 3 months to make if they are any good, usually 1 month gets a baseline project done. 3 months gets to an MVP. 

If you are interested, please dm me. This is a project for those interested in sharing the outcome (revenue sharing), this is not me directly paying you as we are learning and working on a project together. 

We will be using the Steam Extension: https://github.com/YoYoGames/GMEXT-Steamworks

No the irony of this post is not lost on me, in fact I would be open to learning just networking in general so I can ignore Steam and post on itch. We can try that too, but Steam has a lot of helpful capabilities that bring the overall cost of a lot of games down. 

I just hope they do it.

Completed by: Star-John

Anyone can send me a dm: liquidblackstar

Weirdly too challenging, but is probably fun for a lot of people.

Game Dev Feedback

Z to Jump is out of View

The rock you instant-die from at the start isnt clear that that is what it is, but is otherwise a smart choice.


After a short amount of time my will to try to finish the entire game became lacking due to any real direction. I get it is a classic adventure game type game, maybe even a game jam game... but I feel like once I went down the "oh you fell down a long tunnel" part I had no idea what I was doing other than being worried I was lost. 

Paid Small Task:

If you understand collision code to a level that is above average, please message me as I need your help. 

Best case, if we work well together, I will probably dm you first with other small questions/work.

TORDUS community · Created a new topic No Idea How to Play

This game looks and sounds fantastic, but I have no idea what the controls are.


Additionally: WASD is a must.



Additionally, move your comments to be comment based, not community based. (This will help your game)

/// @description Sandbox Game

//I have decided to work on a new game with my last one being this: https://store.steampowered.com/app/952700/DEAD/ 
//The game will be a top-down 2D sandbox game, focused on survival  with harsher elements for gameplay rather than the common "cute sandbox game where you min-max npcs to get over-powered items and have no fun". Think themes of copper, saphire, tobacco farming, magma and lava, in-depth enviorments. That description might get you to think "Oh maybe terraria!" No, that game is more of a build cute homes, and kill bosses and then ultimately min-max every item in the game. Think more, PvP elements, and milking cows for purpose. 

//So if that interests you

#region Who you are if you know nothing about the engine 

    you will probably learn a lot.
 } 
else if you know something about the engine (as I have about 10 years making games) 

    you will probably like working working with someone who gets projects done/out. 

#endregion 

/* The point of this game will be to both make money and as all of my games: keep them functional and fun, with improvements when needed. All I do all day is work on games, do other stuff, go to work, and hangout with my wife. I do not expect you to have the same lifestyle but I do expect that if you are wanting to work with me you will continue to do so rather than giving up after the initial rush of "we are making something" burns out (it will, probably, that's just how it is sometimes) The plan is to release something by the end of the year, which is entirely possible. */

//Who am I?
/*Well, this would be my 8th full game, and probably my last 2D game so I am hoping to create something solid and move into the 3D space. I am a guy who is dedicated to whatever project I am working on. I do not tend to work on more than 1 project at a time unless I am updating an older game that requires an update/bug-fix. I have been making games since I was in 7th grade, and plan to continue probably till I am 40 (I am 22). I know my way around Pixel Art, and Mid-level programming (some people out there are programming genius) and the main reason I am looking for other people is to not work on this last project alone. I can, but I would rather not. */

Please DM me on Discord: liquidblackstar
It will probably make you do a "message request" so I may not see it instantly, but I am not going out of my way to ignore you. 
If you are more of an email person, my username is basically my email but missing a step ;)
I require you to know how to use github desktop to the minimal requirement of knowing commit, pull, push.

This is a solid proof of concept, it's biggest problem is the lack of knowing who is who. When I got to the "coder required" doors it was like... okay cool but they all look the same. It should be a "sacrifice" sort of deal. 

The first "manager" attacking you immediately while not being able to quickly open a door was a pain because he was off screen. Not that it was hard, he was off screen.


I didn't feel like playing the whole game because up until I needed to use a mouse, I didn't expect to use a mouse and honestly do not want to.

I have released I think 6 games on Steam at this point (I am not totally sure the total) starting at the age of 13. You got this dawg.

I am 22 now, almost 23. Maybe you are older, maybe you are younger... it does not matter.

The only downside of Steam is you might want to either wait for that 10k wishlist or whatever, or just release it when you can. A lot of games do not get sales because they are bad. I do not believe your game is bad. 

There is no reason you cannot sell it on Steam. In fact, I will be angry with you if you do not.

Just do it.

I would also be curious to see your itch analytics sometime :)

If you wanna dm me: georgehennen on X, george.c.r.hennen@gmail.com is my email.

You are a dingaling for not selling this on steam

Sounds good, please get in touch with me via the discord tag I added. I would also like to mention if you are a beginner we are looking for people who would know networking or in your case be able to learn it. 

(2 edits)

Hey there, if you are looking for something to do I am creating a free multiplayer game for steam with one other. I am currently going to school for game design and am looking for more people to help and collaborate.  We are using Unity. Please feel free to add and message me.  

If you would like to make pixel art, general art, music, or any of the other creatives you are welcome to message me as well

georgecrhennen#8969

This is cool. Very good tool. I hope it was fun to make

I feel like you played johnsgame one day. if so i would be glad because i made that game.

nice

Dude you are an excellent 3d artist but this isn't that type of game otherwise it would be very much yes. Very sorry :(

my god... that's stunning.  I hope you know that.  And it would be free for anyone to play. at some point someone wanted to give me money to have one dedicated server to run the server list but I dont make anything off of that. Your art is stunning.

this is my discord: georgecrhennen#718

(2 edits)

Literally just looking for someone who is creative and wants an outlet to make stuff. Items, mobs, whatever. I have the systems to make it and as long as you are competent enough you can easily make stuff.

nope: george.c.r.hennen@gmail.com

when?

Here is my email

george.c.r.hennen@gmail.com

I am making this top-down game and have spent a few months on it now. If anyone else would like to join in I am looking for anyone who wants to help because anything will help. Even if you have a fun/stupid idea it can probably be added in its own fun way. 

The game will end up being an online-multiplayer dungeon game but right now I am working on doing the actual game work before in turns online (even though this is usually the wrong order). 

Here is a few gifs and screenshots: (THESE ARE MOSTLY IN THE TEST ROOM BTW) (AND SOME OF THESE IMAGES ARE OLD SO IT MAY BE A LITTLE INCONSISTENT) It kinda looks more like how much has changed over some x amount of time. 







Some specific stuff i need help with is enemy AI (Well more along the lines of collision AI between enemies, it is really fucky right now), Liquids spreading out (kinda hard for me since it's a top-down game...), Map items with Fog of war and location of player while moving, Vehicleslike having the player in a minecart on a railroad for example (think terr aria).  being able to sit in specific chairs.

Feel free to say any item because i have created a world where anything can easily fit into the game without it messing up any kind of lore or whatever.

If not here, you can contact me here: georgecrhennen#7184

i'd love to.

I'd definitively be down. 

Discord: georgecrhennen#7184

(1 edit)

no it's not, capitalization matters. try to phrase your remarks better because you look super rude.

it didn't because you didn't post it right. 

if you use discord here is my discord: georgecrhennen#7184

if you use email then peopleeaterentertainment@gmail.com

that discord didnt work

How to contact exactly?

I have a game that might need better art or updated art. If you would like to help that'd be cool. Feel free to add me on discord: georgecrhennen#7184

Uhh here is an image:


I have no clue if it even needs changing or updating but i feel like it does. If you would like to again, just add me or whatever you do to contact people. I will read comments obviously.