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Game Dev Feedback

Z to Jump is out of View

The rock you instant-die from at the start isnt clear that that is what it is, but is otherwise a smart choice.


After a short amount of time my will to try to finish the entire game became lacking due to any real direction. I get it is a classic adventure game type game, maybe even a game jam game... but I feel like once I went down the "oh you fell down a long tunnel" part I had no idea what I was doing other than being worried I was lost. 

Hello... :)

Thank you very much for the feedback... it really helps me improve... let's go:

1. The idea of having the Z prompt out of view was intentional... at first, I found it funny that the player has to jump to see what the message says... but after seeing half of it, I thought it was understandable XD... however, several complaints from my friends made me realize it wasn't a good idea... still, I left it as is.

2. The purpose of the initial rock is to let the player know not to rush and to think a little... but it's also well known that if the message isn't clear to the player, then the idea is poorly executed...

3. I apologize for that last point... I was running out of time and still didn't have the game's ending ready for the Jam... I made a map as quickly as I could and focused on polishing the errors as much as possible with the remaining time... by the end, I came up with an unsettling ending idea, and the rest is history 😂 it would have been good to place some signs and give a clearer path... but in the next project I'm working on, it will definitely be better...

Thank you for everything... we would never improve if it weren't for you who play it!