i will wait for pregnancy content, then i will play more. it looks cool.
GeorgeCYpher
Recent community posts
Loved every second of the game. Cant wait for more updates.
My questions are about the future mechanics. Here are my questions that I will leave:
- will you start each future conversation with a fully recovered anxiety or will you restore just a percentage of it after a battle (like a rogue like).
- if the previous mechanic is like a percentage, can you take routes to do other stuff other than conversations (like stay in a corner to regenerate health or look on your phone to gain more cards with more topics). And doing these "passive" interractions might trigger other dates (like you get the attention of another anxious girl or the tech geek)
- will you be able to use the other dates as cards? Like after you win a girl, you can use her contact card and briefly call her into the conversation and see the opinions of the girls about that individual.
- what else will it contain? small cutscenes of more talks or meeting other individuals?
- should it be LGBTQ friendly or be mostly straight couples?
There are so many ideas that I have and I cannot comprehend how much I like the concept and how I relate to the game. Good luck in development!
Sorry, I only speak english and just stumbled.
Cute game, wished it was longer!
But, there is no sign of 'visual' tutorial. It took me like 2 to 3 tries to realize that I had helicopter ears and to climb on ladders was to use up keys (albeit, the returning stair is not working properly, a fixable bug)
But, boi did I had fun flying with those ears.
Cute game, wished it was longer!
But, there is no sign of 'visual' tutorial. It took me like 2 to 3 tries to realize that I had helicopter ears and to climb on ladders was to use up keys (albeit, the returning stair is not working properly, a fixable bug)
But, boi did I had fun flying with those ears.
- Interesting type of a strategy game, but the tutorial is pretty lacking. It feels that its just text
- Good use of AI images, albeit some could be better or more consistent
- The premise of the story would be cool, but is presented very boringly.
- Thank you for the multiplayer function, creating the sense of friendly rivalry between fellow mages, but in the story I believe there is BARELY any kind of rivalry. In the story sense, it just talks about mages fighting (not my imagination of rivals) until you beat the BBEG.
If someone reads this, help me!
After I go to Macumba, he asks me to find music. After that, I go home, look in my room, get the wifi turned off to get in the room, then ask Yakuza to give me the player, then I try to return to the park but I cant find Macumba! I tried everywhere else, but he is nowhere. I can't (or don't know how to) skip the day to see him tomorrow (and I think its not the case). I think its a bug because the game just mentions to get to him. I cant progress the game. Im playing on 0.3.91
Quick questions (hope you read...):
1. I see, on SprintingCucumber Patreon, ver. 2.5.1 is free (since The Wife mentioned it) and here it isn't. Will you upgrade the page here too?
2. What body model do you use for Lani (I know its from DAZ Studio, but from where you found it?)? (im just curious)
3. Are there any rewards if you max out a title (apart from stat bonuses)?