Oh my god I didn't even realize there was more. I'm going back in lmao
Geouug
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Thanks for the tip! I made it a bit further but got stuck after entering the credentials, since I somehow clipped two of the characters through the steam by going into first-person mode, and I wasn't able to get back. Skipping again with the zero key put me at a completely black screen. I'll try again tomorrow and try not to break it again (:
This is my favorite entry that I've tried so far! Feels a lot like Risk of Rain 2 in a great way. I was never able to get into the factory because I'm just no good at platforming for the last power acceptor, but I had an absolute blast in endless mode. The frame rate started to tank around 4 minutes when there were a ton of enemies around, but I see from another comment you've already addressed that. Really awesome work!
I also got stuck in the puzzle room because the ball bounced out of the box. Tried restarting a few times and it kept happening. I wish I could get farther because it's got a great set up. I noticed that the hands on the clock in the first room move, that was a nice and unexpected detail! I'd love to play more if you fix it up after the judging ends.
My first try I accelerated into space with no hope of returning. My second try I bumped into the space station and when tumbling saw the asteroids behind me. On my third run, my kerbal space program skills kicked in and I managed to orient myself in front of one of the asteroids and blasted it quite a bit with my laser. Unfortunately I wasn't able to collect any materials and after bumping into it I tumbled helplessly through space again. I like the idea of this game a lot, but it needs some refinement to make it more approachable. I would love to play a more polished version of this!
I was surprised at how invested I got in the coin-pushing part of the game. Seeing a pile of coins topple over the edge is incredibly satisfying. I ran into some issues with the combat portion though. Skeletons would disappear seconds after the wave began, and after pressing escape my mouse got unlocked and I had to click and drag to turn the camera. Overall it was very fun though. Nice work!
The art is quite nice, but I think the difficulty curve needs to be tuned. The machine gun tank is manageable on its own, but should probably be presented as a boss fight, or have its health reduced or something. I tried a few runs and could never make it past 2 minutes. The rocket tanks are fun to fight though.
If you wait to see a ripple, it means the fish is near that spot. If you click on the ripple, you should see a fly be cast, and a fishing line appear when it lands. The rod will flex when you get a bite, and clicking and dragging to the right will reel the fish towards the rod.
Clicking the water is a shortcut to equipping the rod, and clicking on the sky is a shortcut to unequipping the rod away. I think this needs to be added to the tutorial somewhere, I can see how it's confusing right now.