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Ghost

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A member registered Oct 04, 2018 · View creator page →

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This was so fun and wild, an absolutely crazy and deeply unsettling depiction of parasocial fandom culture. I love the art and voice acting as well. I don’t have an android so I’d love for the Glow Up to be released on PC/Mac some day!

This was absolutely phenomenal, from the gorgeous artwork to the sound design, storytelling, horror, atmosphere, integration of local Indonesian ghost stories. I still have yet to play Paranormasight but I love its artstyle so I definitely dug the visuals here as well. Definitely one of my faves from this year’s Spooktober jam. Will there be a guide/walkthrough posted at some point? I think I’ve hit all the endings (I’ve got all the CGs in the gallery at least), but I just want to make sure I didn’t miss anything.

Also I love Satria <3

I know this is four months late, but I managed to unlock the final ending by visiting the rooms in this order: 8-1-8-1-1-10-8-10-10

This was so cute and awesome! I love Kar especially :]

This was an awesome game! I love the artwork and aesthetic, and the story was super engaging the whole time! I just wish we had a better idea of what went down between Abel and Crowley. I know we had a few hints, but I was never able to put the picture fully together in my head. My gut feeling says Abel isn’t actually as bad as Crowley claims he is though, and Crowley was just preying on MC’s insecurities about him for his own vengeful purposes.

The artwork is fantastic, and the story is really intriguing so far. I loved the nightmarish vibe with faces, names, and dialogue being strangely distorted at certain parts. The sound design was really great and effectively unsettling, though there were some portions where the music was a bit too loud for the voices. I’m looking forward to the full game!

Glad to hear this game wasn’t abandoned!

This was very fun so far! Love how fandom, memes and fanart were interwoven into story, feels perfect for an isekai.

This was utterly fantastic! The writing was phenomenal, especially the way Mari was written. She felt like a very realistic and fascinating portrayal of someone who was pessimistic, toxic, abrasive, self-sabotaging, but in spite of all that, still yearned to be better, yet too insecure to make it happen. I definitely found myself relating to several aspects of her character, for better or worse.

All three endings were satisfying, though I think the one where Mari takes over Goldie’s life was my favorite. Despite having everything she wanted on the surface, because of her mindset she still fails to be truly happy. Felt like a really cool episode of The Twilight Zone or Outer Limits. Kudos to everyone who worked on this!

Love the story so far, and the artwork and CGs look fantastic!

10/10 would get turned into a pie again

This was such a unique experience! I loved the game-within-a-game desktop concept, the music and visuals were great and really added to the creepy mood, and the endings were fun and unexpected!

This was amazing! Absolutely loved everything about it, from the storytelling to the artwork, atmosphere, character designs, the budding relationship between the Jay and Do Yoon, diversity of the characters etc etc. Great mix of spooky, wholesome and angsty depending on your choices. Thanks for making this <3

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Really enjoyed this! Lovely artwork and equally lovely story, the references to Japanese mythology were a nice touch :] Kai is so cute!!

Awesome artwork and story, and very intriguing mystery! Your games are always bangers!

The Mac intel demo isn’t working for me :( I followed the instructions and can get the game to succesfully open, but after the Unity logo I get suck on a black loading screen with an hourglass flipping in the corner.

Very spooky! I love the streaming format and black and white graphics!

This was a lot of fun! Awesome graphics and character design, and the UI was so unique for a renpy game. I unapologetically love Soma, he’s just misunderstood trust me!!

This was a lot of fun! I loved hunting for all the endings, and some of the jumpscares really got me (especially the elevator). I just wanna know.. why was the wolf man so hot? T_T

This was so awesome!! The art is super dope, and I’m very intrigued by whatever’s going on.

This was awesome! Gorgeous comic style artwork, cozy mystery vibes and tense atmosphere. Is there a walkthrough or hint on how to get the true ending?

This was so cute!!

This was not the type of eating I was expecting to experience, holy shit!

Loved this! Your art and writing style is so unique!

This was so cute and I loved the artwork! I haven’t played any of the HSOAV games before, but I’ll be sure to check them out!

This was a lot of fun! I loved the character designs especially, and how the bouncer unravels more and more supernatural aspects about the other characters.

Loved this a lot! Gorgeous artwork and a lovely story about loss and nostalgia. I also enjoyed how there was both a happy and tragic ending.

Really promising start, I love the character designs!

Loved this a lot! Sufficiently spooky, gorgeous artwork/ui/visuals, great character designs, and fun lil campfire story. The “something is not right” vibes were off the charts.

Phenomenal folksy vibes, dope art, weirdcore perfection, nostalgic yearning for a lost childhood, coming of age, isolation, the unsettling dread of being trapped in your dead-end small town, Alex G’s music if it were a renpy game.

I loved this a lot!

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First off, let me just say I adore your games and your artwork. It’s truly some of the best I’ve seen on itch.io, but I have to agree with a few of the comments that this one ends a bit too abruptly. I’m all for ambiguous endings, but there could’ve been a bit more to chew on, even if it’s just June’s final thoughts as she deals with whatever decision she made.

I just wanted a bit more, not necessarily an explanation about what’s happening (there’s enough narrative breadcrumbs that implicates some otherworldly entity in the ocean calling people into the water, at least that’s what I gathered), but moreso an elaboration on how the situation impacts June and how that ties into the game’s themes. Elevator Hitch for example did a great job nailing its ending while still leaving the machinations of its world mostly unexplained and its themes open-ended.

I’m also unsure how to feel about the central theme itself. Assuming it really is allegorical to the nature of friend groups, and learning to cut off toxic and self-destructive friends instead of letting them drag you down with them (based on June’s conversation with Ryan on Sunday night), it’s hard to reconcile the fact that their toxic attitudes felt more a result of the “curse” rather than their own free will.

Where we were meant to view June’s friends as toxic even before anything started happening? In which case the message doesn’t fully land as (imo) there wasn’t really anything separating June and Ryan from the other three, other than the fact that they weren’t affected by the “entity”. Or if this was meant to be a regular, perfectly healthy friend group that only soured as a result of the “curse”, then the decision to cut them off doesn’t quite feel earned. I think some additional character development could’ve helped make the game’s greater point more clear.

Still, the artwork was gorgeous as always, the vibes were immaculate, and this was some of the best use of tension and mystery in an Investigrave game yet. I just found out about Jackpot Crash Course and I can’t wait to play that too!

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I’m on a Mac and had this same issue too, every RPG Maker game just stopped working when I updated to Sequoia. I managed to get it to work by following the instructions here (in Proxxie_Desu’s post):

https://forums.rpgmakerweb.com/index.php?threads/need-some-help-cannot-open-a-game-on-my-macbook-pro-the-game-was-made-from-the-rpg-maker-mv.150926/#post-1307030

Awesome artwork and lovely story! <3

I’m a few months late but the update was awesome! I lost my save file and had to play through the entire game all over again, but was still glued to my screen the entire time. As for the new content, the writing, music choices, atmosphere, and tension were superb as always, and the cliffhanger had me dyingggg. Definitely one of the most tense and gripping stories I’ve read on itch. Dana is shaping up to be my favorite character, but I think the entire cast is well-developed with both good and bad qualities.

This was awesome! The writing and atmosphere were excellent, I’m in love with the artwork and the story is super intriguing to boot. I was expecting the first scene with Leo and Wolf in the woods to go a certain direction and the game already flipped my expectations on its head there, I’m looking forward to unravelling the rest of the story!

Played this twice on Steam and enjoyed it a lot <3

Is the third game of this series still coming out? I saw updates about it on twitter. I really love these games and the artwork!

This was a super cool demo! I love the cyberpunk aesthetic and both love interests seem very intriguing, though I’m slightly more partial to Rat :) Sad to read you have no plans of finishing the game but I’d be here for it if the game does ever get an update!

Really fun story that was engaging all the way through and I love love love the artwork! Some of the best art I’ve seen on itch for sure. I think Chitri was my favorite character :)

Cute and fun little game!

This was such a lovely game! The artwork and music were beautiful, and the writing was superb. I’m strangely partial to the negative routes (where you choose the colder and more aloof dialogue options), something about the way those endings were written was so intriguing to me.