That is some nice animation work! Can't wait to see where this goes.
Gideon the Bard
Creator of
Recent community posts
I enjoyed it! The boost you get from jumping on an enemy is so addicting. And that feeling when you're sure you're going to fall to your death, only to save yourself last minute. I really wanted to create that in that feeling but I'm not sure if I managed it in two weeks. Good luck in the competition!
Most big game studios don't have any rhyme or reason to their names. As long as the name isn't super long or hard to remember it should be fine. If anyone in your group has a strong feeling about a name, just let them use it. Otherwise, pick some random words and go from there.
For instance, I went over to a random word generator and pressed the button a few time to get:
- Bush
- Jacket
- Psychology
So... Bush Jacket. Your studio shall henceforth be called Bush Jacket. Can't wait to see Bush Jacket's first release.
Hey everyone. I've made a few games before, but never with marketing in mind. Before I make my next game I want to find out what genres are doing well, or might be small but have a large potential audience. Does anyone have advice, or good ressources for learning market research? Also, does Itch.io release statistics on their games to help me out?
Thanks for the help!