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GiftedArt

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A member registered Feb 24, 2024 · View creator page →

Creator of

Recent community posts

Hi everyone,

  • In the last update, I fixed some of the bugs that are showing often , game still have some bugs but works the majority of the time, 
  • I updated the graphics with new background, 

please try  the game and share your thought about the idea  behind it:

(1 edit)

Hi everyone,

I updated the visuals of the game by choosing a simpler approach, the game feels more responsive now.

 Bugs are still present, but it works most of the time so please to try the game and share your thoughts about the general idea, 

try the game: https://giftedart.itch.io/team-up

You're welcome; I'm glad if I was of help.

When you say upper ledges of the bridges, do you mean where the bridge connects to the landmass?

Yes, It feels like you can pass but get blocked instead:

Do you dislike all the hit effects, or just when the player character is hit?

just when the player is hit.

As for the shields?

Maybe a shape of a shield around the character with low opacity.

I played around 15 mins and I'm loving the atmosphere and the challenge,

I found some small issues though:

- I always get stuck on the upper ledges of the bridges,

-I find that the effect when being hit is a bit exagerated.

- I sometimes confuse the indication of someone holding a shield with an arc.

- It's not obvious for someone playing for the first time to notice that the game is still running when the inventory is opened.

Hi everyone,

I've been working on the design of the game, and came up with a new idea that changes the whole experience:

added a flower to the map that can effect player/enemy health based on their color.

try the game: https://giftedart.itch.io/team-up

Hi everyone, I've been working on fixing the problems with the prototype version of the game and I think it's functionning well now.

I hope you try the game and share your thoughts about the idea behind it and how you think I can improve it.

Team up prototype: Team up- prototype by GiftedArt (itch.io)

Hi, adding the energy metter is an excellent idea I think, this way I would have a window to notice the speed at which the food is depleting  and care to manage it efficiently, I think you should implement it first before going further with starving stages.

Reminder I just played lvl1 and 2

Hi , I tried only level 1 and 2 of the game and I enjoyed it so far, I have some remarks though:

- I think game needs to remind the player more often about starvation, the feeling that I got the win message when beating the attackers and just after that I get that I lost because of starvation is a bit frustrating.

- Maybe it's better utilizing seasons instead of a day periode and show the player that his reserve of carrots is depleting daily during a season, if the reserve is depleted player needs to enter in an alerted situation where he's remided to work to get more food.

Hope my comments help you, willing to continue the other levels. 

My gameplay of level 2: 

Hi, thanks a lot for your feedback, you made great observations that can help me, you're right, game lacks feedback , the objective was to eliminate all red characters before they kill  yellow character, blue characters are following same movememt of  yellow character and the red ones are always tracking yellow, I really appreciate if you try the game with that in mind.

 I took some notes and I'll try to polish things up and take a look to the guides you provided. Thanks again for your help, I'm willing to try your games also and share my feedback.😊

(5 edits)

Here's a prototype idea for a 2D puzzle game that I'd like to get feedback on: 

You simultaneously control multiple characters, moving them tile by tile, you attack by colliding with the enemy.

Enemies move only when you do and always try to reach you. The goal is to defeat all  enemies befor character dies

 You can try it to get a clear idea of the concept: Team up- prototype by GiftedArt (itch.io)

Hey,  adding an in game video to clarify the idea behind the prototype:

 
(2 edits)

Hello, I'm making a 2D puzzle/crawler game and would like to present the core concept of it hoping to receive your valuable feedback.

the game is simple, you are a pilot of a mecha and command many other minion robots with the objective to survive and neutralize hostile machines within a facility.The gameplay involves moving on a grid, tile by tile, with enemies and all allied robots move simultaneously only when you do, engaging enemies is simply by colliding with them but you'll also receive damage.

You need to utilize obstacles to your advantage since all other minions move according to the inputs. after defeating an enemy the player or a minion gets attack power increase , thus, strategic planning is essential to decide which minion should strike first, sometimes sacrificing an ally for your own survival is the best option.

A very early demo is playable here please try it: Team up- prototype by GiftedArt (itch.io)