Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bunny Bunker - Build a Colony and send Bunnies to Space

A topic by Polyspice Games created Jul 14, 2024 Views: 245 Replies: 4
Viewing posts 1 to 2

We have been working on this game for a while, and woud really like some feedback on how the game feels to play. And what improvements you believe could be added in order to make the game more fun. 

You can download the game here: https://polyspice.itch.io/bunny-bunker

Any help will be appresiated, but recording your playthrough would be the absolute best! 

If you are a bit in doubt about how to record and playtest a game, I made a video that explains how. 

(+1)

Hi , I tried only level 1 and 2 of the game and I enjoyed it so far, I have some remarks though:

- I think game needs to remind the player more often about starvation, the feeling that I got the win message when beating the attackers and just after that I get that I lost because of starvation is a bit frustrating.

- Maybe it's better utilizing seasons instead of a day periode and show the player that his reserve of carrots is depleting daily during a season, if the reserve is depleted player needs to enter in an alerted situation where he's remided to work to get more food.

Hope my comments help you, willing to continue the other levels. 

My gameplay of level 2: 

(+1)

This is amazing.. Thank you sooo much !! The starvation problem we have been talking about for a while, so super happy to see that you see this as a problem as well, confirming our problem. I am watching your video now.. but was just to exited seing your feedback, so had to give something immediately. :)

Let me know when you have a new version of your game ready and I will give it another run
For anyone reading this far: Test GiftetArt's game here: https://itch.io/t/3914989/team-up-puzzle-game-prototype-need-your-thoughts#post-...

(+1)

I wathced it, and the entire team watched it. 

We have been thinking about doing a new way of doing the starving. 

This is the current problem description and some geeneral ideas on how we are going to change it:

There is a problem with the starving mechanic, at the end of the day, the player is not in control of the starvation of the rabbits, and there is a huge amount of “predicatability” needed in order to make sure that the rabbits are not starving during the night.

We would like to change this, so that instead of rabbits starving in the morning, they will use energy during the day. And then at some point needing a carrot to keep going.

An idea is that working rabbits are going to spend more energy, and thus, eat more carrots, while “idle” rabbits will use less energy.

Instead of having to go to the bunker in the morning to eat carrots, they will have to go to the bunker whenever they are hungry

Rabbits that are starving will not die immediately as they do now, instead they will be working at reduced speed while starving. We could make something starving stages. first they work at 50% speed.. everything slows down to 50%.. then they slow down to 20% .. then 10% .. and then they sit down and die. But this will take a long time.

What do you think about that?

(+1)

Hi, adding the energy metter is an excellent idea I think, this way I would have a window to notice the speed at which the food is depleting  and care to manage it efficiently, I think you should implement it first before going further with starving stages.

Reminder I just played lvl1 and 2