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Gigabite

8
Posts
2
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49
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A member registered Jul 03, 2017 · View creator page →

Recent community posts

(2 edits)

You can try Tribute games or Yachtclub games. Both of which have had a good track record of producing their own games. The art style you're using could be right up their alley. By which i mean, they may be interested in publishing your game if you contact either of them.

Maybe a way to align and snap each object in place. 

Kinda reminds me of Chip's Challenge for the Atari Lynx.

Looks like you were inspired by Resident Evil 4's inventory system. 

Take your time. Take as long as you need to make something great even greater. I hope your game gets as much attention as it deserves.

Your game is just amazingly fun.  I haven't really played many games that made me want to come back playing more. But your game is just so enjoyable. 

Is there a way to remap the controls? Because the controls for arcade pads feels a bit odd for me.  I kinda prefer street fighter arcade controls.

(1 edit)

I've noticed some errors in your examples. Page 17 in the coding and text where it says "bat_x=bat_x+3" in the function move_bat(). In page 40 under the same function move_bat() it changed to "bat_x=bat_x+bat_speed" without any explanation.  Also on page 36 it says at the top "detect_collision" even though in previous examples say "check_collision".