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gigabowzer

9
Posts
1
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A member registered Jun 19, 2018

Recent community posts

Graphically awesome, the gameplay at the beginning was a bit difficult. However, I like the concept.

I like the art style, the music and sound effects are pretty good. It can be quite difficult to kill the fish that shoot at you. Besides that, it looks awesome and sounds awesome.

Definitely like the game concept. One thing, however, was that I was able to find a location that you would be safe to shoot from without the need to dodge(maybe that was the intention).

I like the fact that there are multiple stages to the boss fight.

This is visually pleasing game and has a lot of potential. However, something I think needs addressing is that the difficulty increases rapidly at the very beginning, which is daunting. I think allowing some gradual increase in difficulty might alleviate this issue and allow players to get used to how the game plays.

Other than that, I think it's a pretty awesome game.

(1 edit)

There is another thing I found that might need to be fixed.

In one of the areas of the map, there seems to be a hidden wall. I don't know if that is intentional or not, but I think it should be fixed. Another bug I ran into is that when I was fighting one of the rock guys when he had lost both of his hands and he was red, he just simply stopped near one of the pillars.


Edit: It crashed and brought up this error:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object Golem:

Variable Golem.clap_offset(100300, -2147483648) not set before reading it.
at gml_Object_Golem_Other_12
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_Golem_Other_12 (line -1)
called from - gml_Object_Golem_Step_0 (line -1) - <unknown source line>

This isn't a bug issue, but one thing I think that could be done with Horde mode is to make the blocking mechanic more needed. In that game mode, I was able to basically survive by just collecting the hearts and the lightning bolts. If that's your intention, then that's fine. I just think that making the block mechanic more necessary in that mode would increase the variation in the Horde mode. This is just my opinion on it. Other than that, Horde mode is really fun and I really like the gameplay!

(2 edits)

Love the game! One thing that happened to me in horde mode was that it got really intense, I figured out how to survive in the game and it seemed the playing was so intense that the game froze. This is the screen it froze on. I thought I may have hit a pause button or something, but I don't know.

EDIT: Here is a video of gameplay of Horde mode for anyone interested. I think this is a pretty fun game.

The game concept is pretty sweet. However, I think there are somethings that need to be done to make this game better.

  • There should be a how-to-play in-game.
  • At the beginning of each session, the player should know what phase they are in the process of molding the weapon. When the user starts at the middle phase, it can seem like that's the first phase, when really one needs to heat the metal first before moving on. The solution to this one would be to distinguish the phases a little.
  • I think, when molding the weapon in the middle phase, there should be some leeway when entering the middle and have some indicator on how close the player is to getting it perfect. Most games allow some leeway and if it's micrometers(just a guestimate) away from the middle, it considers it perfect.
  • There should be an indicator of what is adding to the points and not adding to the points. That way the player can have some feel of what to improve.
  • I haven't played the game too long, but I feel like the concept is awesome. However, it should be expanded to take full advantage of the idea. I think as more equipment is added, more phases needed to be added to the process i.e. with helmets, you have to make the straps, or even add a new phase to the process.

I feel this game is good. However, it should be expanded upon and these things added/modified. Good work!