Sarah, you should (would you?) release a cover for your games, for anybody (like me) who loves to make a cartridge for every game, 3D print a plastic shell for the cartridge and slap a fancy cover on it :-)
Giovi
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Well, not sure... there's a .d64 on Archive.org that seems to me the original version (https://archive.org/download/felix_c64).
Is this one different?
Sarah, I know I'm a pest, please don't be angry with me ;-)
Is there any chance to convert the easyflash format of the Briley.CRT to the magic desk format?
This should allow anybody to build an (e)eprom based cartridge (of course this config would require a disk unit to save the game).
In example I was thinking about this project:
https://www.pcbway.com/project/shareproject/Universal_C64_1MB_cartridge.html
Just a last question: do you know if is there any hardware project that allows to make a single cartridge for Briley (instead of Kung Fu etc.)?
I mean: (e)eprom based cartridge.
There are some projects on github (like MagicDesk based cartridge with 1 Mb of "storage": https://github.com/msolajic/c64-magic-desk-1024k) that sound interesting, but I'm not sure if Briley would work.
I know that Kung Fu etc. are a modern and easier way to do, but I love the feeling of hard-coded cartridge, one game per cartridge...
The link to the manual is a private link, unfortunately.
AFAIK, the PS2 controller is a matter of signals sent on the data line (in example like a keyboard does), and not just separate lines from open/close switches. The adapter must have a micro-controller inside that transforms the PS2 analog signals into open/close signals.
So, if it doesn't work, you should contact the seller to obtain a solution or a replacement.
Not exactly a solution for your issue, however....
I agree with you about the thumb joystick. I did this... thing.... using a broken PS2 controller, an empty shell that come from a bunch of WII + accessories, the cable of a broken joystick and some (rather awful) 3D print. I just added a couple of diodes in order to separate the joystick potentiometers channels. It works as an Atari controller.
Sarah (Houston), we have a problem LOL
I'm running low on MP and also on Life force.
I need to go in the forest to save the child.
If I prepare some hi-potion my MP goes lower and lower.
Now Briley hasn't enough MP to go into the forest, save the child and survive (I tried it many times).
Is there any way to restore the MP without sleeping at night? It's basically the only thing I'm missing in Briley (I'm comparing it with other RPG like i.e. Diablo, where you can find some mana potions that at least help you when you're low on mana).
...and I'm playing at easy level, LOL (I'm feeling a little dumb).
SPOILER ALERT.
I must have lost some info... Clarissa is asking me one more pine cone (that I can't find in the forest) while Smokey is telling me to find the glade, but I don't know what glade I'm have to search and why (I don't know who told me about that).
So maybe the pine cone is in the glade...? What glade? Why am I looking for it? Who am I? LOL
I unlocked the cat statue in the secret glade and found the three chests (I thought there was some better secret behind the cat, what a delusion, LOL ) but it seems this is not the glade I must to find, since Smokey still tells me to find the glade. And I can't find any useful glade, both in the forest and in the village.
Sarah, there's a little detail you maybe would improve in the sequel: if you loose a dialog, you can't get back on it (afaik). Just a mistake, an unwanted double click on the fire button and a potential important info is lost for ever.. Maybe a "repeat/see the last dialog" menu option...? Just a thought.
I'm still playing but I agree with you, the game is awesome. A masterpiece, the sound is great and the graphic absolutely amazing (the Smokey's sprites are simply wonderful :-) and the care for the details is remarkable.
I only wish have the chance to stop the music sometimes (keeping just the FX) because it splints in my mind and I keep whistling it the whole day LOL.
As I told, it's unbelievable what Sarah can get out of a C64 (not only Briley... I'm talking about Zeta Wing and Neutron too). I hope she will release a sequel (or another adventure) soon. Come on, Sarah! Keep programming! :-)
well... I understand what you mean, I had the same feeling too, sometimes... BUT....
remember, Sarah wrote this thing alone and it run on the C=64, so she had to face with some limits:
1) lack of beta testers (I guess); she's trying to do her best to solve some little problems we can find along the way. If you're a programmer (I mean: professional programmer) you know that you can check everything you can think about for days; but when you release your work, your customers will hit in many and many bugs after just few hours (or minutes). It seems to me the game is quite good, almost without bugs. She did a great work (and a lot of test).
2) she must to pack everything inside an 8 bit, 1983 computer...
3) it's terrible hard to write the rules, get a good rhythm, make everything working and still have a playable and enjoyable RPG game. There are some many rules, some many details....
4) maybe it's her first RPG game, must to admit she did an awesome work, all alone. Maybe the sequel will fix some little problems like that, keeping the game more enjoyable.
I will try to play all the game without cheating (must to be said I'm playing in easy mode... no stress, I'm growing old LOL).
Now I know that I must to be careful using my resources. Lesson learnt.
I'm loving the game. I'm playing it with VICE, since my Kung Fu didn't arrive yet, so I haven't that feeling of a C64 game... it seems a more advanced game than a C64 game.
Thank you :-) Actually I don't like to cheat, it takes all the pleasure to solve the puzzles playing fair LOL
However I found and defeat the dark spirit (not too hard, especially because I could count only with the 2 MP of the release 1.0.3 so SPOILER ALERT of course there isn't much I could do with so little mana... I failed the first time (wrong target) but at second try I succeeded).
Sarah, I'm every day more amazed about what you are able to do with a Commodore 64, that's unbelievable, indeed. Congrats!
Please do the sequel and try to finish it asap, I wish I had it ready before to end this chapter :-)
I'm wondering how Briley could get some magic power. I've seen she got 100% when she sleeps (at least it seems to me) but I'm looking a way to find the dark forest and that damn'd day never ends, it come the night in the real life while I was playing, but it's still a sunny day in the game LOL and Briley ran out of mana...
Do you mean 512k cart were actually produced for C64GS by Commodore?
I knew the C64GS was just a cost reduced C64 with no keyboard, no ports (just joy ports) and no better characteristics compared with the C=64; I didn't know it could handle more data than a C64.
So is there any way to build a Riley cart with the 1980s/1990s technology? Or must it to rely on modern technology?
(btw december 1990 I worked in a computer shop and we had had troubles to sell the two C64GS that Commodore Italy sent us with the other C= stuffs, nobody wanted it, of course, LOL)
Out of a curiosity... I saw the .crt file is 648.496 bytes. So this game couldn't be put on a C64 cart back in the '80s, because it would require a huge rom (more than 4Mbit).
So, back in the eighties you should have split it in four or more disks... am I right? Or am I missing something?
Funny and amazing to realize that a C=64 rely on modern technology to work, LOL
EDIT: I wasn't either ironic or sarcastic. Just a consideration about how much the modern technology can be useful even for old equipment. We couldn't have a cart with Briley back in the days and we had to play a lot with the 1541, "Please put disk # ..." LOL
I made a ps2 style joystick out of a broken ps2 controller (I only had the printed circuit with the two mini-joysticks) and a wii empty shell.
It plugs directly to the C= joystick port (no adapter). Since the PS2 joy is analog (two potentiometers) I used a couple of diodes to keep the axes separated.
Yes, I know, it's ugly. It's awful. I'm the worst 3D designer in the world (as you can see from the 3D printed monitor too) and I had no patience to make a nicer job, actually LOL.
But it works fine, at least with ZetaWing and Neutron. Will test with Briley as soon as I will receive the Kung Fu Flash cart.
I just played a little bit yet but I I'm amazed and delighted by this game, it's unbelievable what Sarah can get from a C=64, the game is absolutely enjoyable and a magnificent masterpiece.
I only would have a chance to silent the music sometimes.
Also, I'm wondering how to build a real cartridge with an eprom. Any hint about schematics and pcb layout?