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gjoa

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A member registered Jul 01, 2018 · View creator page →

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Hey! I love the creative spin you've put on this genre! Maintaining Baldy's perm motivated me crack the 1000 score barrier.  Very fun!

I don't know if it's just my eyesight, but the background seems to move quite quickly? By the time your score is 300+, Baldy's new perm seems to give him the physical strength to run at the speed of a fighter jet. This was a little dizzying for me and made some of the higher up DNA strands (that overlap the trees) a little more difficult to react to than those lower down that overlap the road.

Love the art. It's a very pretty game! The background in particular looks spectacular. I also love the nice touch that Baldy's hair grows back when you collect the turkeys. Would love to see Baldy's locks grow even longer with more turkeys so that I can watch his magnificent hair blow in the wind.

Thanks for sharing! :-)

these are so nice, they make me want to make a game involving dice...

(1 edit)

Hey, everyone. I'm gjoa, and I started learning to make games around 6 years ago.

Over the years, I've played around with Unity, Godot, OpenGL, and most recently raylib, which I'm building my current project in.

Right now I'm completing my master's degree in mathematics, but on the side I'm building an abstract strategy game called Rokkkau.

I'm passionate about game development, C++, mathematics, and Linux and would love to network with other people who love developing games. :-)

this page is so ridiculous, it's brilliant

These icons have so much character. Love it.

Hey, 

I've just finished my first game. It's an arcade-inspired game in which you change colors to collect leaves in order to score points.  I developed it by myself over about 2-3 weeks.

I'd love to hear what anyone thinks. :)

https://gjoa.itch.io/polychrome