Great! Thank you! 😺
Glidercat
Recent community posts
Hello Sirrah,
If you'd be interested in having your game featured on the Glidercat YouTube channel, ( https://youtube.com/@Glidercat ) please reach out to me at: info@Glidercat.com
And, best of luck with your upcoming launch on Steam! 😺
I really like the looks of Deep In The Void. 😺
I think it has a lot of potential and hope you keep working on it.
I made an Early Preview video featuring some of my gameplay:
https://youtu.be/KdtDcv4AgAM
New features are always good, but i don't think they will help people discover your game. Also, if you get discouraged in the middle of creating new features and stop working on the game, then Players will be left with half-done features and a buggy game they won't like. You can look into a Game called Farlight Explorers to see an example of this. That game had a ton of potential, but eventually the developer just ran out of energy. Many of the features in that game will never be experienced by players due to them experiencing bugs early in the game which turn them off to it.
I don't know the secrets to Marketing an indie game. I do know that games which have a healthy community on Discord, even if it's only a dozen people or so at first, seem to do better. I believe getting the game on Steam and promoting it as much as you can is also very important. If it was me, I would be looking at other factory games (Foundry, ReFactory, MegaFactory Titan, etc.) to try to see how they've gone about getting the word out about their game (Steam, REddit, Twitter, etc.). You might also search YouTube for content creators that cover games similar to Total FActory and reach out to them directly.
Again, I am not an expert.... at all. You may have already considered all of what I'm saying. That said, I think the marketing is really important. It's no fun, especially for an Engineer, but it's Equally as important as the features the game has, in my opinion.
I personally wouldn't be adding new features until I heard *multiple* people asking for them or complaining that the game is too short.
I've only had a chance to play for a very short while, but I like what I see. 😺
I watched some of the gameplay footage that you've posted and it's clear that you have put a lot of thought and effort into the game. Total Factory appears to have a good amount of depth to it and it already looks much better than hundreds of Indie games that I browse each and every month while researching upcoming games for my YouTube channel.
Getting the word out about your game in a sea of endless indie games is very difficult. I'm currently working on a video that will feature several upcoming factory games and I plan to include Total Factory.
If you're able to get your game on Steam and setup a Discord server, that *could* help with raising awareness and getting feedback from players.
Putting together a free demo and participating in one of the gaming Festivals on Steam may help as well.
I have a lot of projects on my plate right now, but I'm hoping to play more Total Factory when I can free up the time.
Keep up the great work and don't give up on working to raise awareness of your game. The Marketing can be even more difficult that writing code, but it's just as necessary.