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I've only had a chance to play for a very short while, but I like what I see. 😺 

I watched some of the gameplay footage that you've posted and it's clear that you have put a lot of thought and effort into the game. Total Factory appears to have a good amount of depth to it and it already looks much better than hundreds of Indie games that I browse each and every month while researching upcoming games for my YouTube channel.

Getting the word out about your game in a sea of endless indie games is very difficult. I'm currently working on a video that will feature several upcoming factory games and I plan to include Total Factory.

If you're able to get your game on Steam and setup a Discord server, that *could* help with raising awareness and getting feedback from players.

Putting together a free demo and participating in one of the gaming Festivals on Steam may help as well.

I have a lot of projects on my plate right now, but I'm hoping to play more Total Factory when I can free up the time.

Keep up the great work and don't give up on working to raise awareness of your game. The Marketing can be even more difficult that writing code, but it's just as necessary.

Thanks Glidercat for the reply! Comments like this help me a lot. Now I see that there are those who really like the game and it’s probably worth working on it for the sake of these people, for the sake of the idea that I first nurtured in myself as a mother of a child, and now this child is here, and I need to raise him so that he becomes great.

Now I have a little housework, I have a garden that needs to be looked after, so the frequency of updates and content will decrease a little, but soon I will return to active content development because I have already fixed the bugs, but there may be yet..)

Thanks for your help Glidercat, meow.

In the meantime, how do you look at adding RPG elements to the game?

Let's say this:

-Small character upgrade (more inventory slots, faster sliding rollback)

-Unique drop from enemies, for example things that cannot be created, but can be obtained by killing enemies.

-Upgrade automation machines for some unique things dropped from enemies, for example, the heart of a robot (of course, this is something like a mini-battery). I came up with this thing as a replacement for the well-known tiers in such games. Like tier 1, tier 2 and so on.

-Maybe rarity of items? But this one need's to thinking..

...

Something else? There are many ideas, but not all of them can please everyone.

New features are always good, but i don't think they will help people discover your game. Also, if you get discouraged in the middle of creating new features and stop working on the game, then Players will be left with half-done features and a buggy game they won't like.  You can look into a Game called Farlight Explorers to see an example of this. That game had a ton of potential, but eventually the developer just ran out of energy. Many of the features in that game will never be experienced by players due to them experiencing bugs early in the game which turn them off to it.

I don't know the secrets to Marketing an indie game. I do know that games which have a healthy community on Discord, even if it's only a dozen people or so at first, seem to do better. I believe getting the game on Steam and promoting it as much as you can is also very important.  If it was me, I would be looking at other factory games (Foundry, ReFactory, MegaFactory Titan, etc.) to try to see how they've gone about getting the word out about their game (Steam, REddit, Twitter, etc.).  You might also search YouTube for content creators that cover games similar to Total FActory and reach out to them directly.

Again, I am not an expert.... at all. You may have already considered all of what I'm saying. That said, I think the marketing is really important.  It's no fun, especially for an Engineer, but it's Equally as important as the features the game has, in my opinion.

I personally wouldn't be adding new features until I heard *multiple* people asking for them or complaining that the game is too short.

The fact is that I don’t have the opportunity to release the game on Steam, just as I don’t have the opportunity to order reviews of the game, everyone wants money for it, and not small ones. I didn't make that kind of money. I hope that there will be people who sincerely like my game and they themselves want to review it, if I had money to pay for a review, then I would have ordered a review a long time ago. I don't know where to find an audience to play in my position.. I am not going to abandon the project, I will continue to develop it and I will try to make more people know about it. Yes, maybe if I managed to release the game on Steam, a lot more people would know about it. But for now, I do not have such opportunity.

I see.  Well maybe things will change down the road.  

Smaller YouTubers will likely be willing to feature your game at no cost, but you will have to spend the time finding and reaching out to them.

I've featured over 70 games on my channel and haven't been paid anything to do so.