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Glitch

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A member registered Jan 27, 2017 · View creator page →

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Thank you very much for the clarification, you are right! My bad, it's not to do with QGO then, I really could not have known this for sure without asking. I guess now we both know for sure what breaks that new option!

Thank you again and apologies for bothering you about it, hopefully one day we see support for it at higher than 100hz

Man I don't get it then.. I swear it's QGO anytime I open it and play RE4 through QGO the adaptive brightness no longer works there, and all I'm only doing is changing the refresh rate and resolution of the game, 120% res and 90 or 120 fps. I really don't get why this is not happening for you too aswell. Any other ideas?

Are you sure it isn't QGO? I don't have OVR Metrics tool enabled, I don't even know where you even enable it for instance

The lightning logo in a speech bubble? If so it's white for me, I don't have it on

I think it might break it system wide til the next restart and might not be game specific but I'm not 100% sure and could be sure, maybe it's only for the games QGO edits

I don't know if it's just me or I'm crazy but I'm noticing this app now breaks the recently added by Meta feature named ''Content Adaptive Brightness Control'' that's inside Experimental and it's driving me nuts

When I launch the game before I ever touch QGO the adaptive brightness option works, until I reopen the game using QGO, so there's something going on in QGO that breaks it, please look into it!

The only game I'm touching is RE4 VR incase that helps

It's free, you can try it I guess!