I don't know if it's just me or I'm crazy but I'm noticing this app now breaks the recently added by Meta feature named ''Content Adaptive Brightness Control'' that's inside Experimental and it's driving me nuts
When I launch the game before I ever touch QGO the adaptive brightness option works, until I reopen the game using QGO, so there's something going on in QGO that breaks it, please look into it!
The only game I'm touching is RE4 VR incase that helps
Viewing post in Report bugs or have questions comments
Okay so I did tests. This isn't a QGO issue nor related to QGO ;-)
I was able to reproduce. If I start VD in the black void environment, I can see the adaptive brightness in action.
But as soon as I have OVR Metrics Tool enabled, this doesn't work. Because OVR overlay is bright over the black bakcground. So the headset doesn't consider it is full dark.
Man I don't get it then.. I swear it's QGO anytime I open it and play RE4 through QGO the adaptive brightness no longer works there, and all I'm only doing is changing the refresh rate and resolution of the game, 120% res and 90 or 120 fps. I really don't get why this is not happening for you too aswell. Any other ideas?
Okay so I tested on Mission ISS and if you set refresh rate greater than 100Hz (105, 110, 120H), the adaptive brightness doesn't work. If I come back to 90Hz or less it works.
So this isn't because of QGO but because the headset can't manage the adaptive brightness as fast as the refresh rate if it's too high.
You can set refresh rate on sidequest you will have the same result.
So, reduce the refresh rate for this game.
Thank you very much for the clarification, you are right! My bad, it's not to do with QGO then, I really could not have known this for sure without asking. I guess now we both know for sure what breaks that new option!
Thank you again and apologies for bothering you about it, hopefully one day we see support for it at higher than 100hz