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GlitteryMarker

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A member registered Apr 28, 2019

Recent community posts

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I did some art and posted it on the doc! https://docs.google.com/document/d/10xAcL9BmpZkpyoJeYmbE31JN_QFBd6QgSxMYiOXqFAE/...

The next step will be getting out some example Gear and stuff to give out to the knights and do a detail breakdown of the intended play cycle. Maybe an example adventure since the extension may give me enough time!

The Current Raw Text Version (missing some extra list stuff like magic items and random quest tables)

Hello! I am currently working on a Castle Crashers based hack where the players all get to be knights from chromatic Sects of Knights. I feel the video game has a very interesting snapshot version of this fantasy world with a really nostalgic art style!

I am finishing some of the Trait lists, which are the biggest parts of how the system is built. Like Stravegante's kin system, you will build a knight by choosing a skill package (that determines your "class" and primary job in the castle) and your Knight Order (Like kin you pick one of the five, which will determine how people perceive your knight and their expectations and oath. Each Order will have a set of three traits, a magical trait, a social trait and a unique equipment trait. You can mix and match from each of the order's traits, but you are required to have atleast one from your own order)

If I have enough time I will also get a small glossary of example magic items. Not sure. I've been really busy. Art is a must, will atleast have the cover and hoping to really get one of each knight order.

It will use all the basic mechanics of Passkey, no real changes except adding a Burnt trait for interactions with a ice wall trait.

I'm a fan. Gendermagic is my favorite spec.