Love the art!, and bonus points for completing the game so fast! :0. Great work on the little the descriptions and simplicity of the game, it was still really enjoyable since the logic was sound and followable like a good point and click. Definitely a one and done but i still had fun even if it was for 5 minutes. Good stuffs!
Glue & Wrench
Creator of
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Lovely game on its own, really impressive for the timespan you submitted it in!(almost a whole day before the deadline :0). The theme link is a little loose. Mostly because the very thing you talk about in your answer of how it fits the theme is also coincidentally the part that, from what i have read from other comments, you have had to cut, unfortunate 😔. Though the card game design is really well done! In a future release I would love to be able to see what scroll I have coming and what ones I have already dealt with for even more advanced planning. With some more work this could be REALLY promising. Good stuffs!
Really simplistic but good execution, The sound effects and changing scales felt good and snappy, only problem was when i was as tiny as could be and bumping those corners on diagonals, player sprite is simple and nice. My biggest gripe was that When i had all of the crystals the hardest part was actually finding the campfire again. Oh and I did run into the bug with the voice lines and instant game end. Good job on the atmosphere and voice acting though the sound distortions on the clips and the clicks really sold the whole "deep underground" feel.
Love the concept, I feel like there would be a great benefit to adding a noise to the enemies to help with awareness of the creatures. Definitely in desperate need for some polish, though with some playtesting and development I think this could be a great game. Good stuff and nice accomplishments in 96hours keep at it!
Great little game!, really enjoyed setting up grapple point and then swinging onto platforms.
Game feel is locked down with the visual and audio assets. Especially love the music changing when your in build mode. Only gripe is the level feels a bit empty and back tracking is a bit annoying, maybe spreading out the bugs and adding some checkpoints could help! Still Really impressive for 96 hours!