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gluftur

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A member registered Aug 03, 2019 · View creator page →

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Thanks a lot!

Hahaha :D

That's something I didn't think about xD

Mechanically it can not fall in but maybe I should add a rescue boat just in case :D

Glad you liked it and thank you for your kind comment^^

Thank you!

Thank you!

Yes I agree, onscreen controls is a nice idea!

The rotation is a bit like a third person game, where W turns the cube forward depending on whats forward for the camera^^

It's a fun game to play :)

It's a super fun game with great visuals, once you iron out the performance issues I can see this becoming a very fun game :3

It was an enjoyable play and it looks great, well done ! :D

Oh nice!
I really liked the variety of different effects! I like that they can be quite drastic :D
Inverting controls is one of the most fun way of beeing mean xD

Thank you very much!

Oh yes, good idea! The input could need a bit more work in general
Thank you!

Damn these visuals are good!
Also so clean a crisp. The idea to customize your own cube is really unique and cool!

Thank you!
Had the idea for the main mechanic first, but for a long time didn't know what to really use it for :D
Glad it worked out^^

Aww, thank you!

Ah thanks! Now it seems so obvious :D

It`s a simple and fun game with a well executed playstyle and a fun artstyle, it is a fun game to play :)

I had a fun time, the boss is a tough nut to crack XD

Thank you!

Wow that was nice! The lightning ability was very satisfying, when I managed to pull it off and zapp a lot of enemies at once
Didn't figure out what the yellow one does

Oh thank you!
Do you think I should add how it works to the description or was it interesting to figure out?

This is super cute!!

The aiming is a bit wonky but i had a ton of fun :D

Thank you!
A narrative game like this was something we've never done before, so I'm glad parts of it seemed to work  so well :)

Will definately consider continuing. All the things we learned in the jam and all the feedback will have an impact on my/our other projects as well. 

I uploaded a post jam windows version that should be smoother :)

https://gluftur.itch.io/out-of-control-post-jam-windows-version

Thank you!
Making bigger project (maybe a full game) out of this could certainly be interesting! Probably pretty difficult :D
I don´t think we will abandon the project.

Thank you!

Thank you!
Making clear, what was happening, was one of the hardest challenges. 
Haven't played 'The Beginners Guide' . Sounds and looks interesting :)

That was the idea :)
Will depend on the theme and our mood though :D

Thank you!

That was was probably the the fact that it was a web game. 

I uploaded a post jam Windows version if you want to try that out :)

https://gluftur.itch.io/out-of-control-post-jam-windows-version

Hm. Thought I sealed that off entirely.

Thank you, will look into that :)

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Thank you! :)

 -even though you want the world to end you sadist! :D

Yes, just making clear what was happening was super hard for me. Added the dialogue as kind of a cheat to deliver exposition an tried to convey what you have to do through that as well. 

Have to try out your excellently named game es well! ;)

I honestly don't know a lot about shaders. I played arround in unreal engines shader graph and wanted to get into that when unity released shader graph and the new render pipelines. Never really got arround to that though.

The standard shader is not bad. The thumbnail scene is just simple materials (with the standard shader) that have either emission or a lot of reflection.

The glow then comes from the bloom post processing effect. 

Added color grading set to Aces and a vignette to make it more cinematic.

To be clear ,we didn't write any shaders for this jam, but piecing existing ones together :)

Thank you!

We used a premade distortion shader. The rest is mostly adding some glowy stuff and post processing :D

Putting that together took a lot of time though^^

Would highly recommend the public domain materials from this site https://cc0textures.com/ in case you don't know it :)

We sadly didn't have the time to playtest anything beyond the main path. 

Will look into that. Thank you for bringing that up :)

Well the game certainly got out of control for you :D

No, falling through the floor is not supposed to be the ending. I'm sorry that happened to you. Can you tell me, when/where that happened? Didn't find that bug myself.

Glad you liked the dialogue! Didn't expect it to work that well :)

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Thank you!

I think the idea is growing on me. Got a pretty big pile of experimental projects that are far from even beeing a game. They are pretty fun to work on though^^

So having something, that is a 'finished' project in the roughest sense might be a nice starting point

Edit : Just noticed, that the original message was actually posted( thought it didnt work :D)

Thank you!

I feel like the scope for a full game would be somewhere between the Stanley Parable (if you know that) and Portal :D

And that scares me a bit haha

Thank you!

I´m sorry you encountered such a gamebreaking bug. Dying was not a mechanic we implemented :D
Can you tell me where that happened? Glad you liked the feel and aesthetics :)

I love the fact, that the game is so important to the player that he doesn´t do anything about a bird hammering his keyboard :D
Fantastic idea! Seems a bit to close to the reality of my sometimes way to crowded desk hahaha

That is just fantastic to hear!
I´m a programmer through and through and don´t usually write dialoques :D
So thank you! Really glad you enjoyed it :)
Sounds like a performance issue - I overestimated the power of browser games a bit ^^

Thanks!
Most likely a WebGL issue. I don´t have a lot of experience with web games. Should be fixable :)
Shouldn´t happen on the windows version^^