Just FYI. To get the sound working, I had to click inside the game screen first. Might want to add that to your warning in the description. :)
Gmanicus
Creator of
Recent community posts
Got stuck on a corner in the Air and Fuel generation room, but I had fun before then. I love the art style, and the art in general. Game mechanics are simple to figure out.
Really like this one :)
EDIT: Ah, it's randomized. The room in question would be the one to the left of spawn. I got stuck on the left side corner at the end of where the hallway enters the room.
Don't forget to add your project to the GDU community project list in Discord once it's published. Use !addproject in #botspam. 7 Questions in the process. This helps keep all the games that each group made in one place. Even if you're not from GDU, feel free to use it! Use the tags "GDU" or "KIN" when submitting dev names to differentiate yourself.
Good luck!
Right off the bat:
1) The change of UI control isn't nice. You switch from "Press Enter" to get past the intro, to mouse click on the main menu, and then back again in-game. You want these to remain the same for fluidity.
2) The first time I tried playing, I had no idea what I was supposed to do after listening to the tape. I didn't see the tip at the top of the screen. I'd recommend making it apparent by adding a shadow or making it a different color.
3) Who did that voice acting? It was terrible! ;P
4) I think you did the same thing that I did with my first game: You made it harder as you made the game, not realizing you were just getting better at it. You should knock down the timing of the "killers", especially since this is the first boss.
5) The character is a bit sensitive for the movement style. The platforms need to be bigger, the player needs to move slower, or the jump needs to have a little die-off instead of dropping straight down when not pressing on the movement keys. (If you did one of these, it might solve #4)
6) You should give the player an object to challenge. What I mean is create a visual for the enemy, or change the script so that the player has something to fight rather than just rhythm. One way to do this is to put the enemy's sprite in the background, and draw it to look like the enemy is somehow controlling what's happening.
Google sheets has an open source API. Sending and receiving data is as simple as under 10 lines of code from it. It's available for Python, JS, and multiple other languages. Since I know how to do it in Python, and it's not available in the language I usually code in, I'd have to see if I could run a Python file with the new score information and have the sheet update accordingly.
Do I have to tell players how to do everything? :P I appreciate you leaving a comment even though you couldn't finish it. There is a "thud" that I'm told kinda blends in with the background. Once you lock onto it though, you can nail the timing. Sorry about that! I'll have to focus on this more next time I join a jam!
Instead of rating another game that already has a couple, or several ratings, check out the unrated section which can be accessed on the entries page with the message, "Help rate games that have few ratings: Games in need of ratings"
https://gmanicus.itch.io/ouroboros-input
We're live, and crankin'--just barely, considering I'm running off of caffeine entirely.
GET THAT GENERATOR UP AND RUNNING, BLAST OFF THE HEATER, AND PREPARE THE HUMIDIFIER AND OXYGENATION SYSTEM!
You play as The Seed in this sci-fi puzzle-ish game. Use your fairy, plasma dust, or whatever that stuff is, and rejuvenate the life sustainment equipment. Use precise reaction time and a good ear to accomplish tasks. Once you're finished, the L.S.E will provide you with the atmosphere to grow in prepared soil and begin life again.
https://hellocoder.itch.io/operator-demo
Hey there,
I'm Hello.Coder, and I recently developed a game in 72hrs for Ludum Dare 41. It's called OPERATOR. You can find the LD page here, but that's just the bare bones of what I actually wanted to accomplish in the first place. I've begun work on the Extended Version, which I plan to put a lot more into before calling it "complete".
LOG: 3-5-2031 - FINAL COMMUNICATIONS - Brooks Point Colony
TO ANY OPERATOR THIS REACHES, BROOKS POINT IS BEING EVACUATED
WE HAVE LITTLE FOOD AND LITTLE FUEL, AND ARE CONSERVING THE LAST HARVEST AND THE REMAINS OF THE FUEL FOR THE EVACUATION.
WE’RE GOING DARK.
GENERATOR OIL-BASED AND PLANT-BASED FUEL RESERVES: 5%
PRAY WE SURVIVE THE JOURNEY TO THE UNDERTOW COLONY.
The project is in development, but the "demo", with bundles for Mac and Windows, can be found here. Let me know if there are any errors, as I've been unable to test the Mac bundle. Windows users shouldn't have any trouble, but you can never know with computers. Magic happens sometimes. Anyway, here, have some early gameplay photos:
https://hellocoder.itch.io/operator-demo
https://ldjam.com/events/ludum-dare/41/operator
I'm also on Instagram (hello.coder) and Twitter (HelloCoder_) if you want to see what I've got coming down the chimney in the future.
Let me know what you think :).
1. What's your name? Where you from?
Grant. Illinois, USA.
2. What's your reason to be here?
To follow a dream of mine.
3. Your favorite games.
R6 Siege, Factorio, Frozen Synapse, Battlefield 4, Soccer Physics, etc.
4. Favorite engines and tools
Defold, however it is difficult to use as I have little prior programming experience. No tools yet.
5. What do you want to make in this jam's game the most?)
Interesting and we'll-made mechanics.
6. Something cool and motivational for others :)
I have no schooling in programming, and everything I've learned is from tips and explanations from more experienced people, yet I am here. I believe I can make something different because I have the motivation to follow my dream. Don't give up.