First gamejam or not, you can't leave an ending message full of typos !
With that out of the way, the game is not bad. Good job doing it.
Oddly fun to play. Not much is going on, but I enjoy increasing my score.
This could be greatly improve by a more complex stage (that you need to quickly navigate to kill other chikens) or some random stage each round (like Stick Fight: The Game)
I also had a few glitch, but considering the time constrain good job !
I like it. It's really fun to adapt to the randomness of the bullet.Even more bullet type could be really cool (for a gamejam, this is already good).
Having enemies explodes on death is a nice visual touch, but lingering part can make the game hard to read. Also, I regret that moving too fast is not a viable solution (maybe less drag on the inertia or a radar to show incoming enemies could remedy that)
Good job
The idea is nice, make me think of Fidel Dungeon Rescue. A few problem however:
In the end, I liked it. It's just missing some detail to remove player frustration.