I just bought my copy of GRIM and I'm so excited to play it.
I really recommend this game, it's got those Old School boomer shooter vibes to a T in its really fun and flavourful communication design, it's got some really tight yet well fleshed out combat design that I'm itching to play because it feels like it's going to be so quick and explosive, and the world and lore design peppered throughout that asks more questions than it answers (primo tabletop design imo).
I'm really impressed with GRIM because it hits that level of game design that feels like it vibrates to its core with potential energy that's jumping to come alive at the table and energise the room.
Because of the balance of design depth and the way it's communicated throughout, GRIM doesnt feel heavy – it really feels primed to pick up and hit the ground running and gunning and I get the impression that it's going to be a joy to discover the mechanical interactions and really crack open its potential.
There are a lot of things to love about GRIM and I truly can't wait for my chance to play it.
🤙🤙🤙🤙🤙/🤙🤙🤙🤙🤙