No, I'm using velocity to check if your stuck. Which turns out to be a bad way to go about it cause of it's inconsistency. I ran out of time to switch to a different method. Thanks for playing! I once again over scoped for the jam. I spent 80% of my time making the traffic AI, which is also buggy.
goblinprototype
Creator of
Recent community posts
I did not make the art. I'm using pre-made assets I got for free from the unity asset store. I was in a rush just to publish what I had so I didn't get a chance to credit the people of who's assets I'm using. I'll be sure to do so on the playable version.
The batteries will blink when charging. Right now I have them blinking one at a time but it's not as obvious as it needs to be. I'll have them turn on in a sequence which should help convey the message of "charging".
Thanks for the feedback! I'll be sure to let you know when I have a playable version available!
Thanks for the feedback! Especially for a screensaver ; )
You will have a charge meter in the right panel that starts at 50%. When you take damage, the meter goes down, and as disabled turrets pass through the ReGen station, the meter goes up. So it becomes a fight to find the balance to allow your meter to slowly move up to full charge. Which then you would win the game.
I felt good with the mechanics until the double jump. There was inconsistencies in the jump registers. I could double jump quickly, or not at all. Therefore, I felt like I didn't have complete control of the character.
Overall though I like the direction of the game. Would play more if continued : )
Overall good quality game but I gave a lower overall score cause there was no creativity with the theme. The simplest version going around with the theme is a snake chasing its tail. In your game, the goal is to eat enough to get long enough, regardless of catching the tail, which has nothing to do with the theme.