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Goldbeard Studios

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A member registered Aug 11, 2022 · View creator page →

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Yeah, fair enough, we just didn't get around to add a couple of basic features. Thanks for trying to play it though ^^'

Very cool game Idea and really good execution!

From a technical standpoint what you've made is really impressive, everything just works, and pretty well at that!

The only critic I have is the starting sequence, and the bosses AI.

The Starting sequence is pretty fast and I found it difficult to read everything in time (Though that may be since I'm not natively english).

The Boss got kinda stuck in the Trees, I think, so it was pretty easy to dodge him, just running around and flaming his toes.

The rest really is just polish, like the trees maybe having a particle explosion or something to indicate them being done, maybe more varying sounds and stuff like that, but other than that the game is pretty much as good as it can be, it's fun to play, it all works, it looks decent and it perfectly fit both limitations.

Great work, especially as a team of two!

Thanks for playing!

We planned on adding an indicator to tell which part you were hovering above and a bunch of other stuff like a tutorial/guidebook or something like that but, well, you know, time.

Thank you for playing, commenting and for the nice words!

Good to hear it worked out eventually!

We would've explained everything more in detail in the Tutorial/Instructions, but you can see how that went with the time we had ^^'

Thanks for playing, or trying to, that is.

We tried to add a tutorial but didn't manage in time, unfortunately. What you do is the following; turn up the gas on the left side of the oven, then click the "Ignition" button until it, well, ignites. Then you take metal of the kind demanded in one of the orders on the right upper section of the screen (Iron=grey Steel=dark grey and copper, orange-ish) from the boxes on the upper left and place it in the oven until its red hot, take it out, place it on the table and use the hammer to shape it.

1x left click to flatten, 2x left clicks to sharpen and 1 right click to "pull" aka lengthen that part (to create a handguard or such)

Hope this helps ^^'

Thank you for the feedback! We were planning on adding a Tutorial and a bunch of other things, unfortunately we didn't manage in time. 

Would be great if you could add ours it broke because of a bug:
https://goldbeards.itch.io/deeplearning-with-blobby-reupload

Alright then, awesome! Here's the new project! :D

Thanks a lot for this ^^'

https://goldbeards.itch.io/deeplearning-with-blobby-reupload

I just saw this, it's too late now, huh? We uploaded a game that had a bug that made the game unplayable

5/5 in all categories

(1 edit)

This is the peak of humanity

Edit: I replayed it to choose "NO" and just realized ._.

Very cool Game, a little stressful, but that's part of what makes it so fun! Very good Idea, very good execution.

Thanks for the Feedback! But yeah, that one bug unfortunately breaks the entire game, but we'll publish a fixed version after the jam's over.

Yes, unfortunately. We didn't manage to playtest in time sadly, the entire rest of the game isn't available in this version because of that bug :')

You probably did everything right, there's just a bug that doesn't let you get to level 2, thanks for playing what you could ^^'

It's a bug unfortunately :/

After getting to the door you should be sent to lvl 2 but under Time pressure we didn't manage to playtest in time, thanks for playing our game! (all you could play, that is ^^')

Oh, okay, my bad!

No problem at all :D

Very neat Idea and pretty good execution, though it could be more visually and audio-wise appealing. Still pretty fun though, I played for like 10 minutes when I got stuck as shown in the image, the cactus-bot got squished by the door and I couldn't reset, also the cactus can sometimes kill you through the walls.

It's a fun Idea, but a bit monotonous and all a bit sudden, without any introduction, It took me a while to realize what was the objective and a little longer to understand how I could achieve it.

The animations and art were very nice, as was the music, no real complaints there.

For the Time this was made in, very impressive.