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PyroDwarf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #6 | 4.111 | 4.333 |
Graphics/Animation | #24 | 3.900 | 4.111 |
Technical Implementation | #26 | 3.584 | 3.778 |
Overall | #33 | 3.500 | 3.689 |
Music/Sound | #78 | 2.951 | 3.111 |
Fun/Design | #94 | 2.951 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The way our project adhered to the Focus was through the use of our character's main weapon; a weapon with the potential to burn enemies alive or chop them up for fuel. It was designed by the ancient Pyro Dwarfs to be extremely efficient in chopping and burning, using the wood of its victims for fuel. If a mushroom is burnt, it gives the dwarf healing properties designed to heal small wounds.
Team Size
Completeness
What tools did your team use to construct the game?
Maya, Unity, Audacity, Photoshop
Which art and audio did you / your team NOT create?
The music, linked and credited in project description :)
Which art & audio did you / your team create BEFORE the jam started?
None
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Comments
Good use both theme and focus and nice visuals, it is a satisfying game. I would probably slow down the introduction a bit or use a key to continue so that the player has more time to read.
Would you like to try out and rate my game too?
Agreed! In all honesty we completely forgot about the intro until the very last second, so it was a mad rush to get it in and working before the deadline hahah!
Very cool game Idea and really good execution!
From a technical standpoint what you've made is really impressive, everything just works, and pretty well at that!
The only critic I have is the starting sequence, and the bosses AI.
The Starting sequence is pretty fast and I found it difficult to read everything in time (Though that may be since I'm not natively english).
The Boss got kinda stuck in the Trees, I think, so it was pretty easy to dodge him, just running around and flaming his toes.
The rest really is just polish, like the trees maybe having a particle explosion or something to indicate them being done, maybe more varying sounds and stuff like that, but other than that the game is pretty much as good as it can be, it's fun to play, it all works, it looks decent and it perfectly fit both limitations.
Great work, especially as a team of two!
Thank you! We really appreciate your in depth review.
Programmer here - agree with you with everything you have an issue with. Every jam we compete in we have the issue of not having an introduction/tutorial so that info text was thrown in last minute because we always leave it last minute haha.
AI too I agree, it was working mostly until the second last day. As you probably can tell the little enemies clump together and spew the same voice lines. As well as them flying sometimes which I’m still trying to figure out.
We actually had a workaround with the boss getting stuck - the original plan was to have it so the boss would walk through trees when they’re finished burning and they’d kind of fall apart. Ran out of time on that one, my fault 😅
We plan to fix these issues and kind of re-release it so it’s more playable. Thank you for your feedback!
Great job on making so many 3d models for the jam! The weapon's dual use was pretty original!
Thank you!
Our artist spent some time designing the world, and I think it turned out pretty cool!
Your game is sooo much fun , like fr now this is the new doom eternal lmao! 5/5 for everything
Thank you!
This is actually the unreleased and unannounced and unplanned Part 3 DLC for Doom Eternal!
i had loads of fun playing your game
Thank you!