Thank you very much for the feedback and glad you liked the game! That's weird... All the people and none of my friends that played the game reported any performance issues. I'll try to further test the game on other devices to check that out. Thank you very much once again!
Goncalo Oliveira
Creator of
Recent community posts
I had a nice experience playing this game and had a lot of fun! I really liked the pixel art even though you could highlight the characters a little bit more sometimes from the background since it's kinda difficult to distinguish them. Really liked the music but I feel like the game could use a little bit more audio for the interactions (just nitpicking here xD). The concept and idea of the game was really original!
In general, I really loved the game and the idea and had a lot of fun playing it! Good job and congrats on finishing and submiting your work!
The game was too short and and couldn't understand most of what was happening on the screen. Controls were good enough and simple but the camera was really clunky and used to move ahead of my character when I was falling which was really annoying. Couldn't understand that the text at the start was actually a kinda of a cutscene until I started pressing buttons randomly until I pressed ESC and it skipped it (add some text to indicate that next time like "Press ESC to skip"). There was no audio in the game (or maybe it was a problem from my end)? Animations were alright and graphics were simple enough but nothing too good (add a background next time to make the levels and overall game more interesting). When changing levels, the game just quickly jumped to the next scene with no animations, transition or any kind of warning and also when I died (add some transition or animation when those things happen to give a better understanding of what happened to the player like a "Game Over" and "Level Complete" or something like that). Enemies and other threats were too fast and, once again, when I got hurt, there was no visual feedback of that happening other than the health bar going down (again, use some animations or audio to indicate those events). You say it's an horror game but it's clearly lacking some horro aspects like ambience, sounds, and other elements to give more immersion and suspense to the player which I didn't have that much during my playthrough.
In general, the game can be improved a little bit, the graphics were good enough but missed some things, level design was simple and could use some more work, the theme wasn't really that original (it's just another horror game) and the game was lacking audio and some animations as well.
Anyways, as I usualy say, don't let these faults discourage you during the process of game development! We've all started here and it's perfectly normal to have these kind of mistakes at first, it's with them that we learn to improve and get even better!
Congratulations and good job on finishing and submiting your game!
The game was too short and and couldn't understand most of what was happening on the screen. Controls were good enough and simple but the camera was really clunky and used to move ahead of my character when I was falling which was really annoying. Couldn't understand that the text at the start was actually a kinda of a cutscene until I started pressing buttons randomly until I pressed ESC and it skipped it (add some text to indicate that next time like "Press ESC to skip"). There was no audio in the game (or maybe it was a problem from my end)? Animations were alright and graphics were simple enough but nothing too good (add a background next time to make the levels and overall game more interesting). When changing levels, the game just quickly jumped to the next scene with no animations, transition or any kind of warning and also when I died (add some transition or animation when those things happen to give a better understanding of what happened to the player like a "Game Over" and "Level Complete" or something like that). Enemies and other threats were too fast and, once again, when I got hurt, there was no visual feedback of that happening other than the health bar going down (again, use some animations or audio to indicate those events). You say it's an horror game but it's clearly lacking some horro aspects like ambience, sounds, and other elements to give more immersion and suspense to the player which I didn't have that much during my playthrough.
In general, the game can be improved a little bit, the graphics were good enough but missed some things, level design was simple and could use some more work, the theme wasn't really that original (it's just another horror game) and the game was lacking audio and some animations as well.
Anyways, as I usualy say, don't let these faults discourage you during the process of game development! We've all started here and it's perfectly normal to have these kind of mistakes at first, it's with them that we learn to improve and get even better!
Congratulations and good job on finishing and submiting your game!
I couldn't understand the mechanics of the game, its objective and what was it all about (maybe add a tutorial at the start explaining that). The graphics were way to simple and could be improved. Didn't understand most of the UI elements at first like the "M" button on top which was the menu button. Audio was alright even though the music was starting to get too repetitive.
Overall, the game can get a little bit of improvement but don't let this discourage you! After all, game development is all about experience and trial and error and learning from these is key to improve! Anyways, congratulations on finishing and submiting your game!
Cool and innovative concept and really good graphics, animations and VFX. The game was really visually appealing except for the fact that the blur effect was extremely annoying for me (maybe add an option to turn it off or on). What bothered me the most was the fact that the balls would get stuck frequently while trying to get on top of the buttons making it hard to control both of them. UI was simple but maybe too simple (would be nice to have some more style to the buttons and more options) and the control buttons on the bottom of the screen were way too big. Also, the camera used to clip a lot in the ball so it would be nice to add some camera collisions as well to avoid that.
Anyways, despite all these little details to fix, the game is really good in general with amazing graphics and a really cool and original concept. Level design was also interesting and you nailed the theme aspect of the game as well. Congrats on finishing the game and good job!
The concept and mechanics are really good. Even though it's lacking animations and other elements like audio, I still had fun playing it. However, the game is a little too hard in some parts (or I'm really bad a platformers xD) which might make some players give up early and give some frustration (maybe it's intentional?).
Also, maybe give the players ability to change between both characters whenever they want throughout the levels? It's just a suggestion and I don't know how much it would impact the game's design like levels but I would personaly think it would be a good addition to the game.
Overall, great work and congrats! Hope you had a great time developing the game!
Really original way of approaching the theme and I really liked the concept and mechanics of the game. Simple, yet straighforward UI and graphics. Only problem I noticed while playing was really the fact that some obstacles or enemies aren't really noticeable and sometimes I kept dying without knowing why. Maybe add some feedback when you die instead of just reseting the level and also make some animations and some visual cues to the enemies or obstacles so that the player knows it's a threat.
In geral, it's cool little game and I had fun playing it. Congrats on finishing your project!
Maybe check my submission as well and give feedback. Would appreciate it a lot! https://itch.io/jam/brackeys-8/rate/1681298