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Good Vybe

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A member registered Jul 17, 2018 · View creator page →

Creator of

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It's no problem! The first game is fine, just a bit bullet spongey.
If I had suggestions for the other two, with the runner I would add some way to measure progress, like a meter bar. But perhaps to go with the theme, it actually crashes and you get booted from the game early.
With the third game, I think my biggest issue was that it was mostly guessing then memorizing a pattern. If there were maybe some subtle indicator or animation, it could be a good bit less frustrating.

Cheers!

Thank you so much for playing! We're glad that you enjoyed our game!

Thanks for playing and enjoying, we're glad you liked it!

Hey Zwollo, Brett from GV here! I really enjoyed playing your game. I think it's a great idea, and with some polish could be something really really cool! I think your biggest issue with it is the pacing of how all the sub-games play, but I think if you get that down, you're good. Great job!

On a personal level, I think that some more projectiles, especially as you get towards the center to avoid would be nice.


We’re currently debating internally with whether or not we want to polish this up and maybe grow it out a bit after the jam is over based on the feedback we get here.


Thanks for playing and your feedback!

I don’t think Will or Andrew will like that, but I’ll let them know! I’ll share the rest of your feedback as well! 

I’ll put that on my list tonight to leave some good feedback on! -BW

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It is indeed a design choice based on the theme. It’s quite Out of Control, one would say. There was a point where we actually had it not stop at all, but it didn’t feel as good, despite being more realistic. Thanks for checking us out though!

Thank you for playing, we’re glad that you enjoyed it! Please don’t forget to give us a rate for the jam if possible!

Thanks a lot! Don’t forget to give us a rating for the jam if possible!

Thanks for your feedback! I’ll make sure our artist Will doesn’t starve tonight! As far as the camera idea goes, that’s interesting. I’ll bring it back to the team. And perhaps we could increase the out of extinguisher timer to be a little more if closer to the ship.


Thanks!!

We assure you it is challenging, but not impossible! If you’re stuck, we do have a video posted on the game page to show one way of getting to the rocket. Keep trying, and you’ll get there!

Super quick reply because I was on the site before bed at the right time! 

In general, the extinguisher flinging the spaceman around in a circle is intentional, not just when running out of juice. It is more noticeable when you run out of juice though, so we did give the player a short time after running out of Extinguisher Juice to avoid frustrating situations like if you were thiiiiis close to the ship, but ran out and you just needed that extra little nudge.


Reaching the ship is indeed possible, and we included a video on the games page showing that it can be done if you master the lack of control, albeit it is fairly challenging. No dev tools were used for the video, just the exact build that was uploaded.


Cheers, and thanks for playing and checking us out!

Thank you so much! Glad you enjoyed it!

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That’s actually some really good feedback, really interesting idea. I’ll pass it on to the rest of the team!

Thanks for the feedback! I'll pass on your praise to Will for the graphics, and I'll let Andrew know about the idea for the remaining fuel on the score screen. It's something we considered, but weren't able to get in in time as we prioritized other things.

Thank you FatBoyRich! Please play this on stream!!

Thanks! We really enjoy your game too!

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Hi mamuel, we agree with you, and think it's incredibly on point for the theme of "Out of Control." Thanks for the feedback!


PRO TIP: Short bursts of Extinguisher Juice are your best friend.

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Hi Delfos! We think what you said is very accurate, and very on point for the jam, with the theme being Out of Control. Thanks for the feedback!