It was kind of frustrating at first, but then after I got the hang of it, playing became much more fun. Though I've seen entries with the space theme, yours was very interesting and neat. Great job!
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Lost in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #203 | 4.204 | 4.204 |
Originality | #344 | 3.926 | 3.926 |
Overall | #362 | 3.741 | 3.741 |
Fun | #658 | 3.444 | 3.444 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls when the propulsion shoots, but has minimal control over the directional vectors of travel towards the goal due to being in space.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Nice job! I loved the space theme and interesting "out of control" gameplay! Well done. :D
Very hard to begin with but became slightly easier (while still being extremely challenging) and more fun once I got a hang of it.
Immediately felt like Wall-e, except far less graceful ^^... I need to practice I guess.
Somehow I made it back to my ship. To be honest it felt a bit like pure luck. It's really hard to control your character. And I realize that's by design. Still, maybe make it a bit more controllable and put more obstacles in the way, that sounds like more fun.
But I definitely like the idea, I think there is potential here.
And presentation wise the game is simply great. So good job there!
On a personal level, I think that some more projectiles, especially as you get towards the center to avoid would be nice.
We’re currently debating internally with whether or not we want to polish this up and maybe grow it out a bit after the jam is over based on the feedback we get here.
Thanks for playing and your feedback!
The music and visuals are very good.
Physics - maybe it is a design decision - but i don't really like it. You can't stabilize on the vertical axis by thrust vectoring. Instead the actual way you stabilize your vertical rotation is by letting the air friction(in the space apparently) stop it.
Couldn't complete it - too hard for me. But i guess the answer to this one is "git gud scrub".
I already thought it was super well polished for 48 hours, and then notice you did the art and audio as well?! The challenge seems impossible up front, but after some experimentation I eventually learned the physics enough to beat hard mode, so I thought the difficulty was tuned perfectly (though I've played a lot of KSP). Only suggestions would be a way to reposition the camera to make it easier to judge depth, and maybe a longer death time-out since one time I did hit the door during the game over screen. Overall amazing game, though. Well done!
The graphics are so impressive! I really love the concept of your game. But after running out of fuel for a few time, I realized that if the vector thrust is not pointing to the center of mass of our avatar, most of the thrust will only spin the avatar around. I don't know if that is intentional, but I am doubting whether there exists a proper way to win the game.
Super quick reply because I was on the site before bed at the right time!
In general, the extinguisher flinging the spaceman around in a circle is intentional, not just when running out of juice. It is more noticeable when you run out of juice though, so we did give the player a short time after running out of Extinguisher Juice to avoid frustrating situations like if you were thiiiiis close to the ship, but ran out and you just needed that extra little nudge.
Reaching the ship is indeed possible, and we included a video on the games page showing that it can be done if you master the lack of control, albeit it is fairly challenging. No dev tools were used for the video, just the exact build that was uploaded.
Cheers, and thanks for playing and checking us out!
i think has been the first game ive seen with audio for the ui haha, good job, had fun with it and it wasnt too hard
I really like how simple the mechanics are, yet your game is still pretty challenging! Good job
The visuals were super nice, it's nice to see some 3D games being made in such a short time; The game was kinda "solved" once you figure out to only use the extinguisher when the nozzle is pointing away from the ship; would have been cool to include some variation, like the astronaut moving the extinguisher and changing the vectors
Your game delivered super clean visuals and the used sound underlines this additionally! Awesome stuff guys.
Loved the art work and UX, had to read the how to as the mouse aim wasn't immediately obvious, was lost for 162 seconds on easy. Good job
Cute looking game. Requires patience with the extinguisher.
It feels good when you eventually get closer to the ship, it is definitely tough to do.
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