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Goodstrangr

3
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20
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A member registered Jan 27, 2023

Recent community posts

I'd be interested!

This was a great demo! It looks like it's well on its way to being a fun game. 

I will say that I had some trouble at the same point as others seem to have had trouble: the dreaded "red box hittable by a normal fireball but not by anything else" section, lol. Your response to another comment implies there is a built-in means of solving the puzzle, though; so, as you have already pointed out, all you need to do is apply an extra note there to inform players of the correct course of action and (hopefully) resolve the issue.

I recorded just under 15 minutes worth of my first two attempts, the first attempt full of a lot more fumbling than my second, but they both stop at the same section (take a guess which one, lol), so I don't know how helpful the recording would be. As soon as I figure out how to share it, I would be happy to do so.

Eyyy, on time is on time, and this is a super promising newsletter/update! Personally, I love your execution of the bullet hell approach, especially with how you shoot back at various enemies, and how "health" is represented by those bars fillings up rather than by HP disappearing. Of course, the results of filling up those bars are rather nice, too, lol.

TBH, with how Cann initially greets Gatte, and with the kind of threat the ghost girl throws towards her guest, I would have thought the victory subtitle would be something more akin to "GUEST SATISFIED" or something. That's just something that occurred to me purely as an outsider looking in, though; you may be going for a certain approach, which is super cool, too.