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GrandBOOM

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A member registered Jun 20, 2017 · View creator page →

Creator of

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Loved the art style and dialogues ^^

Loved the art style and dialogues ^^

5/5 everywhere.
I did not get it at first but my god is it clever. I cant imagine how hard it must have been to design puzzles for this.
Amazing. I am just missing small creature comforts and polishes. Some music maybe. An indicator of how many tiles there are and what color they are would be nice.

I was missing some ambiance/music to pull me in a bit more ^^ I think it would add a lot of game feel.
Got up to 85K tho. 

It is definitly feedback we have heard and would love to implementet. But I had low confidence in coding that feature myself in the span of the jam. Thank you ^^

Thank you.

Thank you. Thats kinda what we were going for. 
Oh and the ruins puzzle is diabolical I admit. Its very hard to judge the difficulty of these.

I got a grey screen on lvl 3 and could not see anything apart from the UI. 
I have to say tho. Super fun. The construction system is very freeing. I am just missing some zoom out functionality.
Also once you get behind on collecting meat its hard to start killing crabs again because every attacking structure consumes meat.

Aw man. Very cool game. I made it to t4. It gets a bit too repetitive. I think the progression could be a bit faster. But its really fun in the beggining.

Very fun game. The levels flowed well and I always knew where to go. You distilled the feeling of a metroidvania so well. 

Would be cool if there were graphs.

Thank you so much for this tool. It is super simple to use and solved my problem without a hassle.

Some of my observations. (Note: I am not a profesional (or even good) game developer myself)

1. Auto-cannons audio gets a bit boring and stale after a while (especial with the 4 cannon gigantic titan)

2. Overcharge should scale too. It is super usefull early with the basic titan but next to pointless with the 4 cannon one. I thought its going to get more range or something as you tier up.

3. I love the controlls. Either shoot or move. (works really well with your ranged enemies)

4. The small basic enemies are hard to hit. (small hitbox?) So I got to lvl 50 and with my 4 cannon titan. Killing those bit red enemies was easy (literaly 3-4 shots and dead) while killing those small bastards was quite annoying.

5. I would like to see mouse position affect your cannon rotation. More focused fire if you understand. Would make it much more rewarding.

Anyway. Nice game.