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GRANDFATHERED

9
Posts
A member registered Mar 08, 2021

Recent community posts

Pretty fun, I love games like this, I've put so much time into DeFRag, Surf, TF2 Jump maps and Inmomentum.

The main issue I had with it is how it locks your mouse speed when sliding in an odd manner that means when you jump it gives you back the full sensitivity/speed and often you'll spin out and it'll end with you falling or hitting a wall.

There's not a lot to say about this since there's very little going on. if its just a test to try out a cover system then it works fine. if you're planning on working with these assets in future I would like to point out that the bullets hitting a wall has a pretty fun comicbook/cartoony vibe while the rest of the assets seem to be trying to go for something more realistic which is an odd dichotomy.

The music in this game is so charming! ithiro is right though, you move too fast to properly navigate the projectiles on screen. I kind of disagree that the art style needs changing, it fits with the music really well and gives the feeling of a very laid back and nonchalant game feel

Really cute art style and genuinely fun to play, i did run into a couple of issues though,

firstly the lighting could do this really weird bloom effect in the dungeon, it was pretty pronounced in the cutscenes and made the models look really strange

and the second one was when equipping the ribbon you can end up pushing it upwards in the inventory and it going off the inventory panel effectively locking you as the tutorial waits for you to equip it.

fun stuff though, blasting the screen with stuff feels great

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super barebones demo just for coombrains

the animation is relatively fluid i guess

nothing really here unless you're looking to jack off though, at least for the moment

cute little map, camera tracking is pretty smooth. could certainly do with some music though, oh and sound effects for each method of travel/terrain would be nice! trudging of feet on grass, boats in water, snow crunching under wagon wheels, you get the idea.  

I love the music in the game especially the seamless transition into the fishing music

super fun little game and water-tight on my playthrough at least, didn't catch any bugs or general issues! good job!

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There seems to be some issues with the way collision works paired with the way you have the movement working that allows you to effectively scale certain objects by strafing into them while walking forwards.

Often times it seems multiple of the shades spawn on top of each other so you just have two stacked shades running at you, easy enough to deal with since they both die to the same spell but it looks silly

audio triggers (like a shades death scream) seem to override whatever audio is currently playing, i lost two sets of fort dialog to that happening.

the writing is pretty good though, i was genuinely interested in where the story was going and i appreciate the old english thrown in there.