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Graphene AI

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A member registered Oct 11, 2016 · View creator page →

Creator of

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Yes, it was all done in Unity with my code and two artists.

Great mechanic, a great take on the theme. I think more types of obstacles will make it more chaotic, like exploding cones or blocks that need more hits to get destroyed. Good Job!

Thanks for the feedback, the camera was very problematic because we decided not to give the control to the player, we want to iterate on it more and give options to control the camera with the right stick, as for the medkits the intention was to be a surprise to the player, but with some kind of indication on the second try with a glow or an outline.

The melee collision system needs more interactions, it's totally based on the animations, and sometimes the sword enters the ground, for games like this it's better to make hitboxes like old school beat'n ups, but is a nightmare to fine-tune those things :).

But it has been a great learning experience, and we pretend to work more on the game.

The game was developed from start to finish during the jam week, but we used assets from the asset store that we already had to help us out, like the boss animations and some scenario elements, it was a hell of a week, working 13 hours a day, cap'n crunch was so proud :D

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This reminds me of when I was a kid and pretended a shopping cart was a car, the game is so fun good job!

Yeah, I composed the song yearly in the game as a chiptune, after the game took shape I couldn't come back adjust it to better fit the game.

Nice! really fun with two people, I just think the controller against the keyboard/mouse should have a bit of auto-aim, the mouse gets really OP, but with two controllers is awesome, great job.

A Bomberman of chaos, Loved it!

Great game, I would prefer a twin-stick shooter, but a loved the powerups and the chaos

Thanks, the camera was a mess right up until the end of the project, managed to remove 90% of the bugs, but some persisted, we almost called Cyberpug 2077 because of that :D

Thanks for the feedback, we definitely want to continue the development, was our first time developing a behavior tree and we had limited animations for the snake/hose, but we learned a lot and new interaction in the boss will be done.

You didn't see the development week :), we intended for the whole house to be destroyable but the boss battle consumed all of our time.

Thanks for the feedback, there is a known bug at the end of the combo that locks the character on the last animation frame, we saw it in the last hours, and I didn't have the chance to fix it.

Unfortunately we had a problem with the gravity physics acceleration on the web build, but thanks for the feedback.

You guys already have my love just for being able to put together a beat'n'up, and on top of that the gameplay is pretty cool, with a little more polish and you already have a game ready to ship

Amazing graphic style! loved the movement and gameplay, I think it has a great potential to become an incredible shmup in the style of StarFox and Panzer Dragon

I loved the puzzles, the game is really well finished!

Thanks, we are improving the game's UX, you have the option to switch the control via mouse to A / D too, which is also not found at first.

Wonderful ! I loved walking through  the map, great level design.

This is so much fun, must be hilarious playing with friends.

Amazing graphic style! loved the movement and gameplay, I think it has a great potential to become an incredible shmup in the style of StarFox and Panzer Dragon

thanks, stay tuned I will be implementing the boss by the end of the week

Thanks for the reply, i had no time to create the checkpoint art, but I intend to add it, along with a boss.

Thanks for referencing my game, it's a very good compilation

Hi schazers, thanks for the compliment, the game has inspirations in the game "Crypt of the NecroDancer".

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My new game for the ProcJam, a simple Rhythm game based on "Rhythm Heaven" and "Crypt of the Necrodancer", with procedural generated content. 




https://graphene-ai.itch.io/rhythmshroom

already did ;)

I have noticed that, thanks for the comment, I'll be implementing an online high score, with a game over screen.