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Greante

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A member registered Nov 13, 2019 · View creator page →

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11.1 years. This was a treat to play. I was possitivly surprised by the depth of the game. Rarely do you have to mix chance and strategy like this. At a point i thought she would start stealing time while distracting you with sweet-talk. I found the dark/cute aesthetics to slightly disturb my enjoyment of the game and I think a brighter theme, but the same messed up character had been a cleaner hit. Still 5/5 since it might be personal preference!

Warms my heart that you like my art and animation! It would be nothing however without the hard work, coding and assembly by BlueMango! :3

Great game, fun and literal interpretation of the theme. It seems around day 29 is the limit of what is possible. Cute art and simple effective gameplay.

Clicked for the looks, stayed for the gameplay..... stayed too long for a highscore. Very nice game!

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Quite nice. Conceptualy it is very accomplished and contains a grain of actual educational relevance. As for constructive feedback: More consistency in visual apperance, line thickness, charater design, color-/lightlevel-difference between background and interactable elements, ect. would increase quality. I found the earlygame a little slow and awkward, maybe a bit higher turnspeed and a way to dodge "warrior bacteria" had made the first few levels more pleasurable.

Overall a very nice entry!

A tutorial was planned, but had to be cut since time was running low. From your comment i get the idea of being able to swab a few, or store rooms temporarily, which could increase stratetic gameplay and decrease randomness. Thanks for good catalytic feedback and for playing our game! :D

I will have a look! Thanks for the love and for playing our game! :D

We completely agree on this! We had to cut a tutorial due to time running out, and ghost blocks was in the workings early on, but for some reason didnt make it to the presented build. Thanks the feedback and for playing our game! :D

This is wildly accomplished. I cannot comprehend how you had time for the intro cinematic. Having to mulittask with two dimentions in an otherwise simple game like this, is a brillant merge of challenge and skill-growth.

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Turned out rly nice. I like how you have to adabt to the situation if you lose a part; like turning 270 degrees right in order to go left, if your right motor is gone.

And happy to help out with the audio :)

Edit: My record is 25.300 km in 7m:11s km. But i'm super dizzy now XD