I see... I tried Totality on a fresh file and I'm falling short on stage 1, but it seems very possible if you play extremely carefully in every stage. Would definitely be a crazy challenge to attempt, if someone is maybe starting over for a second or third playthrough!
GreenThNdr
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Maybe. I think the scaling just felt off if I were to get stuck on, say, stage 2, and suddenly the levelups seem to stop for a long while, but after playing a bit more it looks like if I don't die the first time I clear each stage, then the XP scaling is plenty to get 3 or 4 levels a stage if I'm thorough. So I agree that making the first couple stages give more XP would help since I feel like that's where a new player is likely to get stuck, but I guess it is a pretty controlled progression already which I can understand since that makes it harder to overlevel. (And to be fair, maybe my expectations were too high for what level I should be able to reach since it's still only a demo...)
Also, it turned out the skill tree lets you out of the basic tier way faster than I had thought, I was leveling the talents evenly so I thought I had to complete the whole thing, I guess I got confused by the wording in the guide
Just tried this yesterday, I think there's a lot of promise! I got through the first three maps and they were fun, although the second map was rough mainly because the physics and jump height are a little inconsistent right now (and also I'd have to wait awhile to be light enough to jump, but I didn't notice the belly rubbing devlog till just now). The skill tree is also really cool, but I had about 3 good attempts on each of the first three maps and I still couldn't even get out of the basic skills. The leveling feels like it takes super long, and once I realized you HAVE to max the basic group it really started to feel like a grind. But it was still a good time, the art is nice and the controls, menus, and mechanics all work very well! Considering the camera feels a little close for my taste I really like that you can quickly look up and down to see where you're jumping!
One thing I was curious about. Since some of the fetish content is tied to specific mechanics, is the kink/ability list a general thing? Or will different characters cater to different fetishes, potentially via unique abilities and powerups?
Overall, this is really solid! It's challenging and has plenty of variety, but is lenient enough at the start to get a good run going as long as you're careful. I think the mechanics do a good job of feeling rewarding while being balanced by the risks.
I think the most notable thing is you can't make potions while she's inflated but you CAN sell them, so it's a good idea to always have one of every ingredient combo stocked before you go and blow her up, just to have something to sell. Personally I don't think the reputation is bugged, but it's harsh until you figure out a good routine
Yo!!!! I've been checking in every so often so it's great to see you're doing good and making progress. I'd like either voice option, but I realize the beeps would be easier to implement and customize.
Also, there are lines when the character is poked or interacts with stuff while full, where a burp or other sound is written into the dialogue but no sound plays because she's not being fed. Even if you don't go fully voiced, would it be a good idea to make some dialogue play the burping or belly noises that are already in the game? Like what if we could hear her belly sloshing during the exercise dialogue?