Yo this was epic to watch! Loving those sound fx and edits lol. Had a blast watching you guys have fun, glad you liked the comedy <3.
Edit: Seems like that 2nd last case you tried to suck glitched because I didn't even see him runaway when it said he escaped.
gregs-games
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Cool execution of the theme! I like the risk and reward involved in going for the W.
I like the fresh coat of paint version of Blackjack, it feels good to take risks and make the opponent move instead of you.
If you develop this further, more power-ups and maybe a deckbuilding aspect could be sick! Even a table of agents could be cool.
Made it to 500 asteroids! I liked that there was a choice presented to increase the difficulty or restart. But it wasn't such a meaningful choice because I didn't want to die lol. So I just kept increasing it. I also liked collecting the gems but didn't know what they did. It would've been cool to increase difficulty but get an attack speed upgrade or something, or just go to the next level without the difficulty increase. Not sure if there was an end so I stopped at like 500.
Hey, I managed to make it to level 8 or so, but I never was able to finish. It's a pretty cool idea. One problem is that it felt like it was never worth it to risk spending your food because there will always be some guy who likes it and sends you way back. So taking the risk never really had the reward.
Hey everyone! I’ve been working on SPECIMEN, a first-person, co-op horror game where you and your team try to capture a shapeshifting alien. It just launched on Itch, so if you’re up for a Halloween scare, check it out! Every download and rating means a lot. Hope you enjoy hunting down the SPECIMEN! 👻💀
Hey brodens gave this a whirl, I like the idea of going for riskier lily pads but I kept falling in the water even on the less risky ones. I initially thought I was eating flies on top of pads as soon as I landed, but it's more of a the longer you sit the more flies you get. My highest score was like 3.8k so almost beat you haha.
I wish I could anticipate the crumbling but as soon as it crumbles you die. It does feel to be a bit more luck based so you might just get a good pad and sit out the apocalypse, and then get a few 3x flowers.
I wish I had more agency hopping around (or maybe I was playing in a way unintended?), but it felt kinda random and didn't feel like I was getting a proportional reward for sitting on less or more risky pads.
Hey Svinoborov! Thanks so much for playing and I'm stoked you like the game <3. We love Wario Land 4 - especially Psychefunk!
This release was a test to see if enough people were interested in the game and unfortunately, not many people played it so we're not going to proceed with it :(. It's still awesome though, and we're very proud of what we made!
Download here https://gregs-games.itch.io/smash-bear
I'm the solo dev for SMASH BEAR, I just released the first playable version of the game (the first area).
WHY PLAY?
Eat humans, consume illicit substances, smash everything, outsmart humans into falling over their traps, devour supernatural deer and become three times your normal size, and more.
GAMEPLAY
A top-down action game where you play as a rampaging bear destroying everything in its path.
GENRE
A fast-paced roguelike - runs are short high-octane sessions. A successful run can be completed in less than 3 minutes without dying, but you WILL die a lot.
STORY
REVENGE.
Download here https://gregs-games.itch.io/smash-bear
Accidentally kill your children in a car accident? Don't worry, you can spend eternity repenting by solving traffic problems.
Freeway Fiasco is a time travel traffic management game; control one car at a time in the same timeline.
Store page: https://gregs-games.itch.io/freeway-fiasco
We've released the first demo of our game Freeway Fiasco. It was originally for a jam, but we loved the idea so much that we're making it into a full game.
This is an early version of the first area of the game, if you have any feedback, or would like to be notified about updates please join our discord.
Hey mew I really appreciate you taking the time to write up a lot of valuable feedback!
I think if we had more time we would do lives so that there is some leeway when you lose a car.
That’s a great idea to show the player where the previous car will turn.
Although it’s important to memorise which path you took for each car. There’s no set pattern to the level, only the routes you chose on previous cars. I think if every car you drive was different it might be easier to remember what route you took.
The routes you choose effect the paths you choose later in the game. Although it’s not physically joined together, each car is joined to every other car and the routes you choose, past, present and future connected.