Thanks for the video!
gregs-games
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Download here https://gregs-games.itch.io/smash-bear
I'm the solo dev for SMASH BEAR, I just released the first playable version of the game (the first area).
WHY PLAY?
Eat humans, consume illicit substances, smash everything, outsmart humans into falling over their traps, devour supernatural deer and become three times your normal size, and more.
GAMEPLAY
A top-down action game where you play as a rampaging bear destroying everything in its path.
GENRE
A fast-paced roguelike - runs are short high-octane sessions. A successful run can be completed in less than 3 minutes without dying, but you WILL die a lot.
STORY
REVENGE.
Download here https://gregs-games.itch.io/smash-bear
Freeway Fiasco is a puzzle game where you control one car at a time in the same timeline. We've just released a demo and would love to get someone to playtest it. Please just drop your thoughts no matter how far you make it through the game here, or on our discord.
https://gregs-games.itch.io/freeway-fiasco
![](https://img.itch.zone/aW1nLzc4NTQzNzUucG5n/original/lg3ghU.png)
Accidentally kill your children in a car accident? Don't worry, you can spend eternity repenting by solving traffic problems.
Freeway Fiasco is a time travel traffic management game; control one car at a time in the same timeline.
Store page: https://gregs-games.itch.io/freeway-fiasco
We've released the first demo of our game Freeway Fiasco. It was originally for a jam, but we loved the idea so much that we're making it into a full game.
![](https://img.itch.zone/aW1nLzc4MjUzMzUucG5n/original/lRqEPj.png)
This is an early version of the first area of the game, if you have any feedback, or would like to be notified about updates please join our discord.
Hey mew I really appreciate you taking the time to write up a lot of valuable feedback!
I think if we had more time we would do lives so that there is some leeway when you lose a car.
That’s a great idea to show the player where the previous car will turn.
Although it’s important to memorise which path you took for each car. There’s no set pattern to the level, only the routes you chose on previous cars. I think if every car you drive was different it might be easier to remember what route you took.
The routes you choose effect the paths you choose later in the game. Although it’s not physically joined together, each car is joined to every other car and the routes you choose, past, present and future connected.