Ayy, rad! I'm glad I pointed it out. I'll be looking forward to unlocking the Shaman when it updates. Thanks for the quick response!
GreysonWHY
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I've been playing it again since I picked it up on Catalog, but I'm still struggling to unlock the Shaman. I had this issue in the itch.io version too, but I ended up just not posting about it.
What exactly does the condition of "32 stacks of poison in one dungeon run" mean? At first, I figured it meant to have 32+ poison at one time, which I did, but the Shaman remained locked. Then I wondered if I had to have 32+ poison at one point during the dungeon and also beat the dungeon, which I did, but the Shaman remained locked. My next guess was maybe it meant that I had to step on 32+ poison traps during a dungeon run, but I finally decided to ask instead of trying it.
Thanks a ton! I'm really enjoying this.
If you haven't already, I'd check out the one page zine template this is based off of for more examples. I looked up an example video and found this one on YouTube. I hope that helps! If I have some time, I can try to get some photos up.
You're right on it! You can only recover IF you're Bleeding or Drained. So, it's the other way around. It's less effective (or impossible) to recover during a delve unless you have been recently harmed. This creates an incentive to get hit as few times as possible.
I see it as, if you're getting hit multiple times, there will be lasting complications that can't be healed by a little bit of first aid.
Though, you're welcome to add in some extra recovery. Maybe each Beat only heals 1 HP if you're not Bleeding, etc. Or each Beat could be half as effective.
But, to be as hardcore as possible, you can't just keep resting in the dungeon to recover. You're being pushed to have to escape to be able to survive.
The. Dungeons. Will. End. You.
But really! Have fun. And good question.