Post any bugs you find here! Try adding as much detail as you can, including steps to reproduce the bug (if you can).
Card-based roguelike dungeon crawler · By
Rocks in second dungeon are invisible; just a blank white spot where a card should be.
- Playing as Necromancer
- Using Lifesteal Aura and Bloodthirsty Scythe
- Picked up Queen’s Necklace and Leather Pants in that order
- Rocks were visible on at least the first floor > attempted running into a rock at one point to see if I could affect it (not sure if this had anything to do with it, but it was an action I took) > all floors I’ve seen since the first had blank rock cards but they still interact as rock cards.
Hey there - not sure if this is an itch.io issue or something that you can help me with. I've donated twice now, each for $2. The issue is those each show up as a separate purchase and won't let me access the download for the 2.0 version. If this is an itch issue I'll try to reach out to them, thanks regardless, love the game.
Unlocked the Necromancer in the first level after killing maybe 5 enemies. I think I did 2 runs before in which I died and chose "try again".
The ingame tutorial says collect hearts to heal instead of potions, besides that it lacks any information about EXP.
It would be nice to have an animation on the random damaged enemy at the start of a level when equipping the item skullsplitter with the warrior. A way to abandon a run would also be nice to have - for example having a "back to title" option when pressing the home button.
Besides that it´s a quiet polished fun expeience, thank you!
When an enemy gets killed with that item, it gets replaced with a consumable. In both pictures you've shared there's one extra coin instead of an enemy.
Once you max out item slots you should be able to collect more of the items you already have but not new items. If you're able to buy new items then that's a bug!