I beat it with just Shana and Revolver. I feel powerful.
Groenboys
Recent community posts
The boxes game is pretty overused game mechanic but I like the spin you put on it with a limited moveset! And I also love how you presented how many moves you have left. The progression was really good with reguraly introducing new mechanics and building on those mechanics and overal it was just a fun game.
I have got a few feedback points:
- The difficulty ramps up way too fast. Suddenly tens of robots head towards my base and not even two towers on each side are able to stop them. I have to contantly build new towers that can't keep up with the enemies and thus my castle goes down after two minutes each time I have played this game.
- The camera is not good. It constantly moves around which disorients me. I have to constantly adjust my aim because I moved on milimeter to the side and the scenery is in the way of enemies and me which makes avoiding projectiles harder then it needs to be.
- I encountered glitch that when I put the game up in fullscreen everything is fine but when I shrink down the size of the game screen all the text dissapears. (I played this game on browser)
Other then that, this game was kinda fun. I especially love the primitive artstyle you took, it is charming!
What a cute game. Short and sweet.
Still got a some feedback:
- Somebody already mentioned, but yeah the music repetitive and gets annoying after a while. Silence would have been better.
- I can see why you wanted mana for the fireballs since you don't want players to spam them to victory, but I don't really see the point in requiring double jumps mana too.
- The physics were a bit wonky. In the monster level stage I think walking on the spikes was a joke, but I don't think going under a platform and teleporting to the other side of the platform was intentional. Also when the level switches physics my character flies all over the place.
- Maybe it is just my keyboard, but the double jump felt a bit irresponsive. Sometimes I jumped and double jumped at the same time.
I really did enjoy the game and I hope you can take these feedback points to heart!
Wow, this is such a fun concept! It was really short but I enjoyed my time with it.
A few words of feedback:
1. Maybe keep up the normal game facade a bit longer before you introduce the completely new style.
2. The shooting part was kinda disorienting to move around since every few second you are on an other side of the cube
3. Half the time I couldn't see where the enemies were so I had to shoot at nothing hoping my bullets were hitting the guys. If you had more time to expand on this game adding indicators of where the enemies are would have been really useful.
Other then that, great job!