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A jam submission

Delay MageView game page

A game where spells have random directions, effects, and cast times
Submitted by Escada Games, Sucraiso (@sucraiso) — 4 hours, 7 minutes before the deadline
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Delay Mage's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2333.8543.854
Originality#2604.0004.000
Fun#3003.7323.732
Presentation#3534.0494.049

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player can't control which spell to use, their cast time, and direction as well.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Great game. Really enjoyed the mix of randomness mixed with the amount of time you get to plan your next move.

Submitted (1 edit) (+1)

Great Idea and even better execution! really cool game, the random directions gives the game a lot of strategy inistead of just limiting you annoyingly, which is awesome :D

Edit: Tinha esquecido q vcs são br haha

Submitted(+1)

Fun and juicy! I really like how the randomness makes you carefully think about your future positioning. The music is a bit annoying though.

Submitted(+1)

This is a fun and addictive game, reminds me of crypt of the necrodancer with the movement ^^

I was finding it a little difficult to keep track of which items I just put down, but maybe that's part of the challenge.

Good job!

Submitted(+1)

Very cool mechanic and great art and sound design!

The only thing I would add is some sort of indicator which fields a spell is going to attack.

Very fun game! :D

Submitted(+2)

Easily the best game I've played so far in the jam. Amazing work!

(+1)

Such an addictive game. There is a good balance between random luck and skill.  There no real feedback I can give to this game, it is just really good!

Developer

Thanks, great to see that you liked it :) we still are having some ideas and suggestions on how to make this game better, so if you think about anything like that, you are very welcome to share it with us. Thanks again for playing!

(+1)

I really liked this game. It reminded me a bit of the Gnome robots game on some Linux distributions. I found the attack animations and movement quite satisfying.

The main thing that I think could improve the game, if you plan on working on it further, would be to give an indication of the attack/delay on the character possibly in addition to the bar on the bottom of the screen.

This was a really good entry, thanks for posting it!

Developer

I used Linux for quite some time, and didn't know about the Robots game. Just looked about it here, and I can see the similarities hahaha

 Also, I didn't thought about putting the spells indicators on the player, but thinking about it now, it would have been a nice touch. Thanks for suggesting it! So far we are getting some great feedback and suggestions, so it's very likely we will update this game in the future. I just have to get the courage to face my spaghetti code again hahaha

 Thanks a lot for playing, and for the feedback as well!

Submitted(+1)

Very fun to move around, I found myself moving to the beat of the song even though I could have taken my time for each move now that I think about it (probably because this reminded me of crypt of the necrodancer at parts). 

I would love to see a system where it shows how many points you get for killing the slimes and maybe different new enemies! I found myself super happy stringing combos together so I can imagine showing combo multipliers for killing multiple slimes with one spell would entice more players to do the same!

Great stuff! I can't wait to see where you'll take this (if you pick this project back up in the future of course)

Developer(+1)

Wow! When we had the idea for this game, one of the inspirations was actually Crypt of the Necrodancer! Even if in the end the game doesn't look like it very much, while thinking about it the grid based movement was going to be heavily based on CotN in my mind, including the tempo based gameplay (I had no idea how to consistently program it though ).  We wanted to have the player keep moving, but doing so while thinking about all the hazards. We might even add something like that in the future, but I'm not sure how to make it make sense for now hahaha

 Multipliers would be a awesome addition! Really liked this suggestion, and the one about showing the points is great too! And the one about enemies! We didn't end with a perfect game, but it's great to see that we can improve so much. I wonder how the game will look at the end!

 Thanks a lot for the feedback, it's really appreciated, and big thanks as well for giving our game a try!

Submitted(+2)

Simple yet interesting concept! I found it a bit hard, but I think it's totally relevant with the theme. Well done!

Developer

Great, glad you liked it! 

 This weekend was kinda hectic for us, so we tried to go with a more minimalist approach, but still ended up with some rough edges, like the difficulty... we might fix these things in the future! Thanks for the feedback, and for playing as well!

(+2)

This is a fun game! I really like how the strategy becomes a continual balance between avoiding enemies and trying to bait them into your attacks. Good job!

Developer

Hey, happy that you liked it!

 We tried to make the game kinda of puzzle-ish, in the sense that the player should lure the enemies and do the most with the spells they get, all without getting damaged, just like you noticed. Thanks for commenting and playing!!

Submitted(+1)

Totally out of control!

Developer

Thanks Liliane, happy to see that you enjoyed our take on the theme :)

Valeu!