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GrubGaming89

13
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5
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A member registered Jan 20, 2023 · View creator page →

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Every cultist you get it increases the price of each of them by ten.

So, if you have zero cultist it is, the price of ten would be:

10+20+30+40+50+60+70+80+90+100 = 550

and if you have 1:

20+30+40+50+60+70+80+90+100+110 = 650

and if you have 10:

110+120+130+140+150+160+170+180+190+200 = 1550

So, the price is the same for both buttons, even if it does not look like it.

I like the game overall, but I think I found some things that can be improved.

The enemies can spawn right next to you and hurt you without being able to react. I would have a spawn radius around the player where enemies are not spawned or moved away from the player.

The enemies can spawn outside of the playing area and are stuck outside. I recommend having it either by a one-way wall or limiting enemy spawns to the arena.


In the blackout mode, the border to the arena is not shown. I got confused about why I stopped moving as there was no indication of a wall.

You can still take damage even when you have the shield. This can cause your death if you are at one health.

I recommend deactivating the player's hitbox and reactive it at the end or something else.

Having to move the player to use the start menu feels weird when all other menus use the mouse, and it is slow and not intuitive. I was confused about why, when I clicked start, nothing happened, and maybe even though the game was broken. It might be better to just use the mouse or do both, but I don't recommend doing both.

I wish you luck on whatever you do next. Have a nice day.

Hello, I have liked your game and will give some ways that I think that the game could be improved.

I find it annoying that my ship crashed, and I cannot immediately get back into the action / can't hit retry when the ship crashed for a small bit. It makes the game feel a bit sluggish, I felt like adding some people talking about Super Meat Boy and how they like the immediate respawn, but I can't find it, but it is important, no matter how small it may seem.

The Minimap should explain by itself that it can be enlarged by clicking on it. I would recommend having a plus button near the map. Some examples of this would be Example 1 (World of Warcraft) or Example 2 (Terraria).

You could have "cargo" be named "cargo / force of gravity" or something else more concise to make it more understandable.

Being able to see not just the direction and cargo of my last attempt, but maybe one or two more may be helpful because if the players changes the stats and then the outcome is worse, they can go back to the previous attempts' data and change it based off of that instead of trying to remember how they changed it.

Being able to know what direction or orbit the rocks are taking might be helpful, especially on the big levels where you do not see everything in one go. It's annoying to think you have the perfect plan to only be blind-sighted by a new rock because you never saw the rock and didn't know its orbit/direction of motion. Kerbal space program might have a good solution to look at. However, I think a better idea would be to have the moving rocks be arrows (on the Minimap) going in the direction they are going to move into with a small red line for the orbit the rock is in. If possible, if not, it should be fine.

P.S. I just noticed that you could access the enlarged Minimap while the ship was moving, and it would update in real-time. However, I still think my point still stands in my previous paragraph.

I wish you a nice day and I hope people enjoy your game.

Thanks for the feedback, added a small explanation.

Thank you for the feedback.

Sure, what way should we contact each other?

Hello, I liked your game, but I will give you some ideas you might be able to use for your game.

I got stuck on a level (unable to move) and was unable to exit or restart the game without refreshing the page. It might be a good idea to have a pause menu where the player can restart the level without having to die to avoid situations like this.

The spikes feel as if the hitboxes are too big. I don't know if there are, but I felt like I could pass over a spike or that I had enough room, but I did not. Geometry Dash has a good implementation of spike hitboxes that feel right (at least to me), and it might be worth it to check it out. Actual Size of Hitboxes (Credit: @absolllute) : r/geometrydash (reddit.com)

A good way to do music in Unity so it does not fade in or glitch weirdly is to have a script that makes the game object that controls the music a DontDestroyOnLoad() game object. This thread could help you with the ways to implement this. c# - Duplicates because of DontDestroyOnLoad() - Stack Overflow

I tried clicking a button once, and it activated multiple times. I recommend adding a small timer before it can be reactivated or another idea to limit this.

I wish you luck on whatever you do next and have a nice day.

both

Interesting idle game, but I would recommend having more things to buy (instead of just the two) to make the game go faster because I don't see being able to reach either of the two goals in a reasonable amount of time.

Alos, it might be a good idea for the game to run in the background (in my version of unity the setting is in Edit → Project Settings → Player → Resolution and
Presentation).

I Wish you luck in your next game or whatever else you plan on doing.

Nice game. I got 1267.86 as my high score and this is one interesting clicker game.

Good Game, a good simple base that can be expanded upon.

Just to let you know, I got a glitch of a blue line across the screen that happened at multiple times after Distance 190. Wish you luck. 

Hey, I played your game and want to tell you that the game's camera does not go all the way to the right, and some enemies can sneak past your view unable to defeat them until they get way too close. I recommend that you make the camera have more range to the right as you do with the left.

The next problem is that the restart button does not reset the game scene, which could lead to death after death and feel punishing. This could be fixed with "SceneManager.LoadScene(LevelName)" or deleting all enemies or another solution.

Next, you submitted this to The GameDev.tv Game Jam 2023, and the game has no connection to the theme.

I hope this comment does not sound mean-spirited. I hope you have a nice day.