possibly the problem with firing is that there is a four second cool down. maybe it wasn't the most obvious but in the top right you can see when it is off cooldown, I am glad you enjoyed (:
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idk if it's the issue, but if you use cinemachine, it auto puts the update mode of the camera to a normal update, if you have functions that do fixed updates in your scripts for character movement and camera controls, it can cause twitchyness, to fix this set the update mode of the virtual camera and/or cinemachine brain to fixed update, idk if this is the issue but it might be so here you go