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Gummiel

47
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A member registered Jul 16, 2021

Recent community posts

You can disregard that entirely, is an engine thing, but has absolutely no effect on the running of the game

I had the same issue yeah sadly

What is the difference between "Population Growth" and "Workforce Growth"? I mean population is your workforce afterall AFAIK

Thank you, that worked, didn't quite have that many on me, that worked, but I don't remember anywhere it even hinting about needing multiple watermelons, did I just miss it, or is it just very obscure on that point?

So how do I get Ophilia to do whatever she planned to alleviate the issue of being too big to inside the Curious store? I already talked to her where she mentions to bring her a green fruit with a red inside or something like that (I assume watermelon). Though I do by now have a bit of every grocery(and "meals") on me anyway, but I don't see any options for to hand her anything, other than the normal 3 "blessings" each morning, to make her do whatever she was planning.

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Not really, just the bigger you are the bigger the green area that you have to hit the button to succeed in. It happened gradually, though not sure if it is linear or not, it does feel slow at the star for that increase in area. Eventually, though that does take a LOOOONG time, the green area covers like 95% of the bar even

1: Going the the "Equip" menu and trying to go through to equip confirming to equip "nothing", causes a game crash with
TypeError

Cannot read property 'setObject' of undefined


2: in the right side puzzle if trying to push a stone in the middle row into a pile or stones, makes the game freeze/hardlock

There are dialog that makes it VERY clear, when you get to the end of the current story (far more so than the previous version had)

1) There seems to be a bug, where starting the water hose games resets your belly capacity down to 110 capacity, and (and thus corresponding low weight)

2) Loving the new packing game far better in general, that said maybe increase at least the height of the succefully hit to drag food to just a bit, there been a few times where, when I drag fast I just overshoot by a bit and fail (just the hitbox, keep the visual area the same imo)

3) On the topic of the packing minigame the food rewards at the end screen overlap visually with the continue button, no issues actually clicking it, just looks a bit odd (I am using 1080p resolution, in case that matters)

4) Can we get an option to show the player weight in kg instead of lbs please?

4) The new coin-flip mini game SUCKS, click a button and pray is not interesting in the slightest. You are gonna need God tier luck to turn a profit on that. if it is becasue you need a money sink(which is fair, it is very easy to get more money than you know what to do with), either just make it mandatory to pay, or give some sort of benefit to the player for paying

5) Only being able to run while not stuffes, feels like it is pointless to be able to run at all. While it make sort of sense realstically, maybe have at least a limited runtime while stuffed too, via a stamina bar or something like that

6) Like the new characters, and new dialog, actually a lot more curious where the story is gonna go now, than I was before

7) And while locking away the clothes may seem harsh I agree it is a good thing for the game in general, specailly when you can choose to either jsut spend money to unlock, or just wait to get them from packing game (the latter generally being the more profitable option, as they cost more than the rewards from the packing that you loose out on on the day you might get them)

It's litterally shown how to in the update post for 0.3.0b

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Well tbh I do find Ultra Chaos to be easier with milky mode on in general. Sure ultra chaos is hectic no matter what, but without milky mode, the start in particular is extremely brutal

It has been confirmed that remapping of keybinding will be a thing, it is just not implemented yet

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I don't think there is a hard level cap, specific to the demo (though the xp gain tapers off relative to your level, so it is a lot of effort with the current avilable monsters to gain level's eventually), my lvl 16 mystic have I think it is lvl 3 blink, which is pretty darn fast already

EDIT: Actually lvl 16 Mystic have rank 4 blink, with a 0.31sec cast time, and it says indeed at rank 5 that it will be instant cast). which already at rank 4 is fast enough that I can cast it between the "cooldown" between 2 dashes already

The cast time of the blink depend on the level of the blink skill, so yes a lvl 1 blink, probably not worth but a few level's in it, and it become basically instant

Check this https://itch.io/t/3041240/secrets

I noticed already, did not expect it that fast xD, feels very nice :)

Sad that there is not much left to do with my already lvl 10 fighter, and 16 mystic xD, but will certainly look forward to taking full advantage of it, for any future content :)

Well there is a "UnityCrashHandler64.exe" in the game files, so I let you take a geuss from that ;)

ATLYSS community · Created a new topic Aiming "mode"?

Would it be possible to either have a toggle for the aiming mode, or an option to have aiming mode be the default mode, when no menues are open?

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I really don't know what you want? we already have both dashes and double jump(including able to use the dash in midair too, as well as jump attacks with melee weapons, and the mystic even have a blink ability too. Seems like a good amount of options to me already

For melee, the Diva for sure was easiest with the hammer imo, as you can go in and hit once and twice and take a good chunk of her health, before getting away and let her do another attack

It's a boss, so play carefully, ranged weapon (bow or scepter), is ofc the easiest hit while circling her constantly and as soon as she does an attack stop attacking focus on getting away from it, but ultimately that is still by just move sideways from her in that constant circling.

If you must use melee well for the same reasons as above, never be close to her for more than a few seconds to avoid be surprised by an attack, this means that as far as weapon choice harder hitting but slow weapon (ie hammer) is your best bet. Right after she does an attack move in hit once, maybe twice if you are daring, and get the hell out untill she does the next attack, rinse and repeat.


I would say imo it is a little annoying she despawn if you do die to her, having to go and kill SlimeK's yet again to get her to spawn again

Shouldn't the title of the update post be 0.3.6?

Her jump height does decrease as she gets bigger

It is an entirely artificial limit imposed by the interface of the engine editor, for no reason whatsoever (RPGM has a LOT of those). Just go to the skills.json file and open it in any raw text editor like notepad, notepad++ etc. and add extra entries as many as you like and you are good to go(ofc make sure to keep the syntax intact). And as long as your don't touch that stupid "Chance Maximum..." button in the interface it will be more than happy to let you edit those skills in editor still too afterwards

Ironically I found the Milky Mode to be easier for Ultra Chaos, than doing that difficulty without. Simply because it gives some extra breast milk production allowing you to get breast milk added to the otherwise many pure milk orders from the very start. For non milky mode, really a lucky seed that allow you to do some cofee included orders at the very start, to get both the cheapest toppings early, and some production and capacity upgrades so you again can get breast milk into the orders as early as possible. For both with and without milkyy eventually getting all the toppings, and otherwise just focus on enough productions(unless on milky mode ofc) to always have breastmilk, some fullness tolerance and just rush the size then. I don't even get any other fillings carrying it all on toppings+breastmilk really.

That is at least what works for me

Top left of the Difficulty selection screen, there is a lighter colored circle, that is this so called "hidden button" for Chaos mode

If you bought it here on itch in the past, you need to go into "My library" on your account to find the download links (yeah it is kinds weird)

And yes the game have 3 save folders now since the game have 3 difficulties now as well, so a save folder for each difficulty

She will be standing as a scarecrow somewhere in the map you were in when she got transformed

Itch is a little weird in that regard, you need to go to your library (click the arrow next to your name in top right, and then click "My Library" from the dropdown that comes there, and then the red "Download" button below the OoG entry there), and you will be able to download the new version from there.

Cool, thanks :)

So is this still being worked on? Haven't been a single update, and only a few posts from the author (which is still months since last now)

I am not even necessarily asking for when the next update is, just reassurance that the thing haven't been completly dropped.

They are all in the game yes, but there is multiple so yeah gonna have to be more specific if you need help finding them

Orange long hair: Ayume, or whatever you pick as your MC's name

Orange short hair: Amber

Black hair: Aria

Maybe check the Verification level under the moderation section of the server settings, if you set it to "highest" it does indeed require a phone verified account to send messages, for anyone without a role

From what I remember it is gonna be another way to give XP. Chocolate, milk and I think one more I forgot is planned to be included. One of the big problems being how to make aqcuisition of those fluids in a way that makes sense.

I don't really think the upgrade system is underpowered, specailly later on when you start meeting more enemies you can get quite a bit of xp out of them, specailly usefull to get your backliner some xp as they wont get too much during the actual fighting, or to get new girls up to a decent level where they wont be totally obliterated as soon as the hostile food as much as look at them

That is already the case

You either mis-labeled or misplaced one of the updates in this post, as there is a 22.1 between 23.0 and 23.3

I dunno, plenty of people have negative money IRL (also known as debt)