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Movement variety?

A topic by Noraaaa created Jan 20, 2024 Views: 546 Replies: 7
Viewing posts 1 to 3
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are there any ideas to give players more options for movement? nothing springs to my mind at the moment for example, but id love to be able to string stuff together with the fighter class! i adore this game so far!

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I really don't know what you want? we already have both dashes and double jump(including able to use the dash in midair too, as well as jump attacks with melee weapons, and the mystic even have a blink ability too. Seems like a good amount of options to me already

Eh, about the blink skill: with such a casting time and such a short reach, it is useless compared to the dash

The cast time of the blink depend on the level of the blink skill, so yes a lvl 1 blink, probably not worth but a few level's in it, and it become basically instant

Might get it at higher levels, when the game'll be more than a demo

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I don't think there is a hard level cap, specific to the demo (though the xp gain tapers off relative to your level, so it is a lot of effort with the current avilable monsters to gain level's eventually), my lvl 16 mystic have I think it is lvl 3 blink, which is pretty darn fast already

EDIT: Actually lvl 16 Mystic have rank 4 blink, with a 0.31sec cast time, and it says indeed at rank 5 that it will be instant cast). which already at rank 4 is fast enough that I can cast it between the "cooldown" between 2 dashes already

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No, i mean, as of now I have no reason to keep leveling, so i won't. 

I don't wanna get to fight future enemies as overpowered, or there'll be no fun

(1 edit) (+1)

As Gummiel put it, there's already plenty in terms of movement for the player at the start, with dashes and a double jump - if you want to test things out, you can even try block canceling a midair melee attack (or block cancel the endlag of a midair melee attack to quickly become actionable again)

Given that this is a demo and what classes are potentially available, I would assume more mobility options will be present later, in the form of class-based options, which we've already seen with Mystic's Blink (and with block canceling, the Fighter midair hammer attack)