Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gustavokado

6
Posts
8
Followers
1
Following
A member registered Apr 22, 2021 · View creator page →

Creator of

Recent community posts

Very cool and creepy atmosphere! I really liked that the notes and new objects had a considerable time between them, it made me sit and stare at the hole with anticipation every time I put in the object and getting really excited whenever something new came out. The revelation for what the strange objects you had been collecting was used for was also quite cool!

One small problem I had when playing the web version was that the game did not capture my mouse again after tabbing to another application which meant I had to restart the game.

This game really hooked me! It looked really straight forward at the start but it kept throwing curve-balls at me that stopped it from being too simple. For example, the tax mechanic keeping you from just cycling through your deck for money and the water overflow destroying your crops.

One thing I ran into is that I managed to softlock myself by removing my only scythe, I thought "remove" meant removing the upgrade I had, not the card itself. I wish there was a way to undo an upgrade, but other than that everything was very clear and intuitive!

Hacking into/"possessing" the robots is definitely a cool puzzle mechanic! I can really see potential in having different robots with different powers. I also think the fact that you gain height and distance when ejecting is very fun. I did have some problems with the collisions and getting stuck to walls and the ceiling, but it was possible to play around for the most part.

Overall fun mechanics! The chain dashing was very satisfying, and the music fit the speed and action of the game very well. I think the camera moved around a little too much for my taste though, it made the game somewhat disorienting at times. I also think it would help with readability if the color of the cursor was different when the chain dash is available and the dash is recharging instead of being green for both, when in the middle of a chaotic fight it was hard to see at a glance if I could dash or not.

Yeah, it didn't seem to get recognized at all. I only tried the web version though, might be something with that

Really fun! Took some tries to get used to the combined control locations, but managed to reach 2000 points eventually. I think the gamepad inputs seem like they would be more intuitive for me but I couldn't get it to work unfortunately.