Could probably do with some sort of other movement control over the other guy, or redesign him to be inanimate, but overall good amount of polish, and well-made puzzles
Could probably assign swinging to a different button or automatically swing in the air to make the controls smoother and more intuitive, but overall pretty fun
The turrets are hold to shoot, sorry bout the confusion
If you aren’t already, you have to press q while holding the turret next to another on the ground, the physical sides pretty much touching, but not inside each other