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GyrthMcMulin

8
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A member registered Sep 22, 2016 · View creator page →

Creator of

Recent community posts

It's easier to sneak around and don't let the enemy spot you. Running away doesn't help you much because bullets are always faster. 

I've added a color passthrough option. I normalized the screen texture color before using it to try to remove any shadows/lights. But if you want to keep that, then just remove the normalize function.

Hey TTO23! I'm sorry it doesn't work on OSX. Currently I'm moving the project over to Godot 4 so I hope the compatibility with OSX is better. I will see if I can borrow an apple computer from someone and make sure the next version runs well. Thank you for telling me.

Thanks! I still have a lot more features and improvements planned for the future.

Thank you so much for supporting me! Please let me know if you run into any issues and any ideas for future content.

Thank you for the bug report. I was able to recreate it, and a fix will be included in the next update!

Yes, this is something I'd like to change. I've got a whole list of improvements planned.

Hey Techwizz. Thank you for trying my game. I do not have access to an OSX device so I have to rely on Godot to export it correctly. I think it's exporting a 64bit executable with no option to export a 32bit one unfortunately. Which is rather strange since the Linux and Windows do have this option. I will have to ask around.